Editing Trip Attack (Melee)

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{{Redirect
[[File:Trip Attack Melee Icon 2.png|frameless|right]]
| redirect = Trip Attack
[[Category:Actions]][[Category:Class Actions]]
| use1 = the ranged version, see
'''Trip Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
| article1 = Trip Attack (Ranged)
 
}}
== Description ==
{{Weapon action page
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly knock the target [[Condition#Prone|Prone]].
| summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
 
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.
Prerequisite: The target must be Large or smaller.
| image = Trip Attack Melee.webp
 
| controller icon = Trip Attack Melee Icon.webp
== Properties ==
| icon = Trip Attack Melee Unfaded Icon.webp
{{InfoBlob|{{Action}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| cost = action
 
| hit cost = supdie
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d8|Physical}}}} (Inherits Weapon Damage Type)
| concentration =  
* {{Attack Roll}}
| damage = weapon
* {{Range|melee}} (Inherits Weapon Range)
| extra damage = superiority die
* {{SavingThrow|STR}} to avoid being knocked '''Prone'''
| attack roll = yes
 
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
{| role="presentation" class="wikitable mw-collapsible"
| recharge = Per turn
| <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong>
| duration =
|-
| range = weapon
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}}
| aoe =
* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
| aoe m =
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 5ft</code> of the creature.
| aoe ft =
* A Prone creature must spend half its [[Movement Speed]] to stand up.
| save = STR
|}
| condition = prone
== At Higher Levels ==
| condition duration = 1
When this maneuver is used at [[Battle Master]] level 10, the damage added by the Superiority Die increases to {{DamageText|1d10|Physical}} (not available in Early Access).
| condition save = STR
| condition dc = weapon action
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| warning = {{Prereq|The target can't be Huge in size.}}
| notes =
}}
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