Editing Trip Attack (Melee)

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{{Redirect
[[File:Trip Attack Melee.jpg|thumb|right|Ingame tooltip]]
| redirect = Trip Attack
'''Trip Attack''' is a '''[[Battle Master#Subclass Feaures|Subclass Feature]]''' of [[Battle Master|Battle Masters]]. This ability allow these Fighters to deal damage to enemies and possibly make them go Prone.
| use1 = the ranged version, see
 
| article1 = Trip Attack (Ranged)
== Description ==
}}
Spend a superiority die to deal <code>X</code> damage and possibly knock the target Prone.
{{Weapon action page
 
| summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
== Effect ==
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.
=== [[File:Inflicts Prone Icon.png|frameless|50px|baseline|link=]] Inflicts Prone (1 turn) ===
| image = Trip Attack Melee.webp
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| controller icon = Trip Attack Melee Icon.webp
| <strong>Prone Condition</strong>
| icon = Trip Attack Melee Unfaded Icon.webp
|-
| cost = action
| [[File:Prone.jpg|thumb|left|link=]] “Can’t move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. Attacks against a Prone creature have [[Advantage]] if they’re made within <code>3m / 10ft</code> of the creature.
| hit cost = supdie
 
| concentration =  
A Prone creature must spend half its [[Movement Speed]] to stand up.
| damage = weapon
|}
| extra damage = superiority die
 
| attack roll = yes
== Properties ==
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
<code>[[File:Action Icon.png|frameless|link=]] Action + [[File:Superiority Dice d8.png|frameless|middle|link=]] Superiority Die</code>
| recharge = Per turn
 
| duration =  
''Prerequisite: The target must be Large or smaller.''
| range = weapon
 
| aoe =  
* Damage: <code>[[Equipment#Weapons|Weapon's]] Damage</code>
| aoe m =
* [[File:Attack Save Icon.png|frameless|40px|middle|link=]] Attack/Save: <code>[[Strength]]</code> (Melee)&emsp;or&emsp;<code>Ranged Attack</code> (Ranged)
| aoe ft =
* [[File:Range Icon.png|frameless|40px|middle|link=]] Range: <code>[[Equipment#Weapons|Weapon's]] Range</code>
| save = STR
| condition = prone
| condition duration = 1
| condition save = STR
| condition dc = weapon action
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| warning = {{Prereq|The target can't be Huge in size.}}
| notes =
}}
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