Editing Trip Attack (Melee)

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{{Redirect
'''Trip Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and possibly make them go Prone.
| redirect = Trip Attack
 
| use1 = the ranged version, see
[[File:Trip Attack Melee Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| article1 = Trip Attack (Ranged)
| title = <div style="font-size:105%; font-family:Georgia;">''"Spend a superiority die to deal Weapon Damage + 1d8 Physical and possibly [[Condition#Frightened|Frighten]] the target."''</div>
}}
----
{{Weapon action page
<div style="text-align:center;">[[File:Actions Icons.png|25px]] '''Action''' [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Die'''</div>
| summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
----
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.
| Damage = Weapon Damage + <span style="color:#999999">1d8</span>
| image = Trip Attack Melee.webp
| Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]]
| controller icon = Trip Attack Melee Icon.webp
| Range = Weapon Range (Melee)
| icon = Trip Attack Melee Unfaded Icon.webp
| Saving Throw = [[Strength]]
| cost = action
| Condition = [[Condition#Prone|Prone]]
| hit cost = supdie
| Duration = 1 turn
| concentration =  
}}]]
| damage = weapon
 
| extra damage = superiority die
== Description ==
| attack roll = yes
Spend a superiority die to deal <code>Weapon Damage + 1d8</code> damage and possibly knock the target [[Condition#Prone|Prone]].
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
 
| recharge = Per turn
Prerequisite: The target must be Large or smaller.
| duration =  
 
| range = weapon
== Properties ==
| aoe =
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| aoe m =
 
| aoe ft =
* Damage: Weapon Damage + 1d8 Physical
| save = STR
** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code>
| condition = prone
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}}
| condition duration = 1
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Strength]]}}
| condition save = STR
* [[File:Melee Icons.png|frameless|upright=0.1]] Melee
| condition dc = weapon action
 
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
{| role="presentation" class="wikitable mw-collapsible"
| class learns at level 3 = Battle Master
| <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong>
| granted by feats = Martial Adept
|-
| warning = {{Prereq|The target can't be Huge in size.}}
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}}
| notes =
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
}}
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}
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