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{{Combat tab}}
{{Combat tab}}
{{Infobox creature
{{Infobox statistics
| name = Viconia DeVir
| name = Viconia DeVir
| image = Viconia Model.png
| image = Viconia Model.png
| race = [[Lolth-Sworn Drow]]
| imagesize = 0.7
| race = Lolth-sworn drow
| size = Medium
| size = Medium
| type = [[Humanoid]]
| type = Humanoid
| ac = 20
| armour_class = 20
| e hp = 86
| hit_points = 124
| hp = 124
| hit_points_tactician = 161
| t hp = 161
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 75
| weight_kg = 75
| weight_lb = 150
| level = 11
| level = 11
| str = 14
| str = 14
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| wis = 18
| wis = 18
| cha = 16
| cha = 16
| wis save prof = y
| cha save prof = y
| e conditions = Shield of Faith, Sanctuary, Veil of Shar, Nightbringer's Beloved
| conditions = Shield of Faith, Sanctuary, Radiant Retort, Veil of Shar, Nightbringer's Beloved


| passives = Born into Darkness, Darkvision, Fey Ancestry, Magic Resistance, Opportunity Attack, Rebuke of the Mighty, Shadow Ambush, Sunlight Sensitivity, Shar's Umbrae @ Viconia's Priestess Robe, Sharran Veil @ Viconia's Priestess Robe, Spellguard @ Viconia's Walking Fortress
| condition1_name = Shield of Faith
| condition1_description = +2 to armour class.
| condition2_name = Sanctuary
| condition2_description = Cannot be targeted by enemy attacks or spells.
| condition3_name = Radiant Retort
| condition3_description = Reflect Radiant damage back at your attacker twofold as Force damage.
| condition4_name = Veil of Shar
| condition4_description = [[Shield of Faith]] also grants +2 to saving throws.
| condition5_name = Nightbringer's Beloved
| condition5_description = Regain 7~76 HP when using [[Channel Divinity]].


| t passives = Protection, Sentinel: Opportunity Advantage, Sentinel: Snare, Sentinel: Vengeance, Born into Darkness, Darkvision, Fey Ancestry, Magic Resistance, Mortal Reminder, Opportunity Attack, Rebuke of the Mighty, Shadow Ambush, Sunlight Sensitivity, Tenacity (passive feature), Shar's Umbrae @ Viconia's Priestess Robe, Sharran Veil @ Viconia's Priestess Robe, Spellguard @ Viconia's Walking Fortress
| feature1_name = Born into Darkness
 
| feature1_description = Can see through any darkness, cannot be Blinded.
| h passives = Impenetrable Shadow, Legendary Action: Heartwrench, Legendary Action: Sanctuary of Loss, Protection, Sentinel: Opportunity Advantage, Sentinel: Snare, Sentinel: Vengeance, Born into Darkness, Darkvision, Fey Ancestry, Magic Resistance, Mortal Reminder, Opportunity Attack, Rebuke of the Mighty, Shadow Ambush, Sunlight Sensitivity, Tenacity (passive feature), Shar's Umbrae @ Viconia's Priestess Robe, Sharran Veil @ Viconia's Priestess Robe, Spellguard @ Viconia's Walking Fortress
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Fey Ancestry
| feature3_description = Immunity to sleep and advantage on saves against Charmed.
| feature4_name = Magic Resistance
| feature4_description = Advantage on Saving Throws against Spells and other magical effects.
| feature5_name = Mortal Reminder
| feature5_description = The target of a critical hit, and nearby enemies, might become Frightened.
| feature6_name = Opportunity Attack
| feature6_description = Automatically attack an enemy moving out of your reach.
| feature7_name = Protection
| feature7_description = While you have a shield, use a reaction to give an enemy attacking an ally Disadvantage. Only within 1.5m (5ft) and that you can see.
| feature7_mode = Tactician
| feature8_name = Rebuke of the Mighty
| feature8_description = Strike back at an enemy that hits you, dealing Force damage and knocking them Prone.
| feature9_name = Sentinel: Opportunity Advantage
| feature9_description =  Advantage on Opportunity Attacks.
| feature9_mode = Tactician
| feature10_name = Sentinel: Snare
| feature10_description = When you hit a creature with an Opportunity Attack, it cannot move for the rest of its turn.
| feature10_mode = Tactician
| feature11_name = Sentinel: Vengeance
| feature11_description = Using a reaction, attack an enemy who attacks an ally within your melee range.
| feature11_mode = Tactician
| feature12_name = Shadow Ambush
| feature12_description = Deal +4d8 Necrotic damage when attacking from the shadows.
| feature13_name = Shar's Umbrae
| feature13_description = While obscured, the wearer has advantage on Stealth Checks.
| feature13_item = Viconia's Priestess Robe
| feature14_name = Sharran Veil
| feature14_description = [[Shield of Faith]] also grants you a +2 to all saving throws.
| feature14_item = Viconia's Priestess Robe
| feature15_name = Spellguard
| feature15_description = Advantage on saving throws against spells. Spell attack rolls against you have Disadvantage.
| feature15_item = Viconia's Walking Fortress
| feature16_name = Sunlight Sensitivity
| feature16_description = While in sunlight, disadvantage on attack rolls and some Perception checks.
| feature17_name = Tenacity (passive feature)
| feature17_description = When you miss an attack, deal Bludgeoning damage anyway.
| feature18_name = Impenetrable Shadow
| feature18_description = If ending your turn in darkness, receive [[Sanctuary of Loss (Condition)|Sanctuary of Loss]].
| feature18_mode = Honour
| feature19_name = Legendary Action: Heartwrench
| feature19_description = [[Heartwrench]] a Heartform Mapped creature after it strikes an ally.
| feature19_mode = Honour
| feature20_name = Legendary Action: Sanctuary of Loss
| feature20_description = Cast [[Sanctuary of Loss]] when an ally is struck.
| feature20_mode = Honour
}}
}}
This page focuses on [[Viconia DeVir]]'s behaviour during her combat encounter. Viconia DeVir is able to be fought in the [[Cloister of Sombre Embrace]], which is found under the [[House of Grief]] in the [[Lower City]]. She is joined by the members of her flock.  
This page focuses on [[Viconia DeVir]]'s behaviour during her combat encounter. Viconia DeVir is able to be fought in the [[Cloister of Sombre Embrace]], which is found under the [[House of Grief]] in the [[Lower City]]. She is joined by the members of her flock.  
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== Attacks and abilities ==
== Attacks and abilities ==
Viconia fights like a level 11 [[Cleric]], capable of casting [[spells]] up to level 6 and possessing two [[Channel Divinity]] charges.
Viconia fights like a level 11 [[Cleric]], capable of casting [[spells]] up to level 6 and possessing two [[Channel Divinity]] charges.
* {{SAI|Blight}}
* {{SAI|Channel Divinity: Cloak of Shadows}}
* {{SAI|Divine Intervention: Sunder the Heretical}}
* {{SAI|Divine Strike: Poison}}
* {{SAI|Shadow Step}}
* {{SAI|Spirit Guardians: Necrotic}}
{{Feature box
|name=Sanctuary
|image name=Sanctuary.webp
|You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.


{{Feature box|Channel Divinity: Cloak of Shadows}}
Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.
{{Feature box|Inflict Wounds}}
}}
{{Feature box|Bone Chill}}
{{Feature box|Blight}}
{{Feature box|Spirit Guardians (Necrotic)}}
{{Feature box|Divine Intervention: Sunder the Heretical}}
{{Feature box|Divine Strike: Poison (Melee)}}
{{Feature box|Shadow Step}}


===Mapping of the Heart spells===
===Mapping of the Heart spells===
{{main|Mapping of the Heart}}
{{main|Mapping of the Heart}}
*{{SAI|Castigate Heartform}} - applies a specialized debuff depending on the character's responses to the [[Mapping of the Heart]]
*{{SAI|Mapped Terror}}- applies {{Cond|Frightened}} and an additional condition depending on the character's response to "What is your greatest fear?" during the [[Mapping of the Heart]]. Cast against the same target as {{SAI|Castigate Heartform}}. Two variations have additional effects that buff the Sharrans:
**{{SAI|Mapped Terror: Wolves}} - Uniquely cast against [[Shadowheart]] if she sat on the bench in the [[House of Grief]], this ability polymorphs Viconia and two allies into wolves.
***{{SAI|Bite (Mapped Terror: Wolves)|Bite}}
***{{SAI|Sinister Howl}}
**{{SAI|Mapped Terror: Spiders}} - Polymorphs Viconia and two allies into spiders.
***{{SAI|Bite (Mapped Terror: Spiders)|Bite}}


{{Feature box|Castigate Heartform}}
==Conditions and passives==
 
{{Feature box
Mapped Terror applies {{Cond|Frightened}} and an additional condition depending on the character's response to "What is your greatest fear?" during the [[Mapping of the Heart]]. Cast against the same target as {{SAI|Castigate Heartform}}. Two variations have additional effects that buff the Sharrans:
|name=Radiant Retort
 
|image name=Generic Radiant.webp
{{Feature box|Mapped Terror: Betrayal}}
|Whenever you take {{DamageType|Radiant}} damage, reflect it back at your attacker twofold as {{DamageType|Force}} damage.
{{Feature box|Mapped Terror: Darkness}}
}}
{{Feature box|Mapped Terror: Disease}}
{{Feature box
{{Feature box|Mapped Terror: Ceremorphosis}}
|link=Nightbringer's Beloved (Condition)
{{Feature box|Mapped Terror: Powerlessness}}
|name=Nightbringer's Beloved
{{Feature box|Mapped Terror: Spiders}}
|image name=Generic Control.webp
{{Feature box|Mapped Terror: Wolves}}
|Regain 7~76 [[Hit Points]] every time you use your [[Channel Divinity]].}}
Uniquely cast against [[Shadowheart]] if she sat on the bench in the [[House of Grief]], this ability polymorphs Viconia and two allies into wolves.
 
===Honour Mode===
{{Feature box|Heartwrench}}
 
{{Feature box|Sanctuary of Loss}}
 
{{Feature box|Dark Deliverance}}
(Replaces Divine Intervention: Sunder the Heretical)


===Passives ===
===Passives ===
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==Allies==
==Allies==
Viconia DeVir can be fought in the [[Cloister of Sombre Embrace]]. She is joined by 19 other Sharrans:
Viconia DeVir can be fought in the [[Cloister of Sombre Embrace]]. She is joined by eighteen other Sharrans:
* Two [[Justiciar Crusader]]s; [[Nightmist]] and [[Owltalon]]
*Two [[Justiciar Crusader]]s; [[Owltalon]] and [[Nightmist]]
* Four [[Sharran Sentry]]s; [[Baxta]], [[Fredrichk]], [[Hendly]], and [[Imwise]].
*Five [[Sharran Fidelian]]s; [[Gloommask]], [[Sharran Fidelian Lamona|Lamnoa]], [[Hyrald]], [[Uttermmask]] and [[Gydd]]
* Five [[Sharran Fidelian]]s; [[Gloommask]], [[Gydd]], [[Hyrald]], [[Lamona]], and [[Uttermmask]]
*Ten [[Sharran Novice]]s
* Eight [[Sharran Novice]]s; [[Bluenail]], [[Dohna]], [[Dollay]], [[Garrigan]], [[Greymask]], [[Humboldt]], [[Monteith]], and [[Tylda]]
*One [[Sentry Fredrichk]]
 
===Defection===
If [[Shadowheart]] became a Dark Justiciar in [[Act Two]], the party can choose certain dialogue options and pass several [[Ability Check]]s to convince many of the Sharrans to defect from Viconia's side and ally with the party.
 
'''1st Dialogue option'''
* {{Ability Check|Persuasion|20}} or {{Ability Check|Performance|20}} (with {{Disadvantage}} ''You are an outsider'')
* Causes [[Nightmist]] to defect.


'''2nd Dialogue option'''
If [[Shadowheart]] is a Dark Justiciar, she can convince some of the Sharrans to fight alongside the party.
* A passive {{Ability Check|Perception|7}} to realize Shadowheart is attempting a coup. Must succeed the check and then select ''"Connect with her mind. Suggest she talk about the power Shar granted her."''
* Causes 7 [[Sharran Novice]]s (all except [[Greymask]]) to defect.
 
'''3rd Dialogue option'''
* Must select either:
**''"Give Shadowheart a chance to sway more of Viconia's followers."''
**''"Wait- I have to know before it's too late. Why did you want the Astral Prism?"'' and then select either ''"Shar bid you do all of this?"'' or else ''"I've heard enough. Deal with this lot how you wish, Shadowheart."''
* Causes [[Owltalon]], [[Gloommask]], [[Gydd]], [[Uttermask]], and [[Greymask]] to defect.
 
'''Notes:'''
* [[Hyrald]], [[Lamona]], and the four [[Sharran Sentry]]s ([[Baxta]], [[Fredrichk]], [[Hendly]], and [[Imwise]]) will never defect.
* Failing the ability checks on the earlier dialogue options does not prevent the party from selecting the later ones.


==Tactics==
==Tactics==
If fought, Viconia is one of the more difficult opponents in the game. She is continuously affected by the conditions Nightbringer's Beloved and Radiant Retort and begins the battle under the effect of Sanctuary. She has a high initiative bonus and will begin her first turn using Castigate Heartform on the character who underwent the [[Mapping of the Heart]], followed by [[Mapped Terror]] on the same target, crippling one character with a series of debuffs. Of the several variations of Mapped Terror, [[Mapped Terror: Ceremorphosis]] is potentially the worst, fully locking down one character for at least two turns with a [[Stunned (Condition)|stun]]-like effect.  
If fought, Viconia is one of the more difficult opponents in the game. She is continuously affected by the conditions Nightbringer's Beloved and Radiant Retort and begins the battle under the effect of Sanctuary. She has a high initiative bonus and will begin her first turn using Castigate Heartform on the character who underwent the [[Mapping of the Heart]], followed by [[Mapped Terror]] on the same target, crippling one character with a series of debuffs. Of the several variations of Mapped Terror, [[Mapped Terror: Ceremorphosis]] is potentially the worst, fully locking down one character for at least two turns with a [[Stunned (Condition)|stun]]-like effect.  


The easiest way around the Mapping abilities is also the most obvious: don't do the Mapping of the Heart, or don't take the mapped character into battle. Avoiding the Mapping can be done by leaving [[Shadowheart]] at camp and passing a {{Ability check|Investigation|20}} to reveal a button that unlocks the entrance to the Cloister. Without the Mapping completed, Viconia cannot use Castigate Heartform or Mapped Terror.
The easiest way around the Mapping abilities is also the most obvious: don't do the Mapping of the Heart, or don't take the mapped character into battle. Avoiding the Mapping can be done by leaving [[Shadowheart]] at camp and passing a {{Ability check|Investigation|20}} to reveal a button that unlocks the entrance to the Cloister. Without the Mapping completed, Viconia cannot use Caastigate Heartform or Mapped Terror.


Viconia herself is a capable striker thanks to the strength bonus from her [[Handmaiden's Mace]], application of [[Divine Strike: Poison]], and potential guaranteed [[Critical hit|critical hits]] from Castigate Heartform. Disarming her can be useful for reducing her damage output, but she will still have many powerful spells to fall back on.
Viconia herself is a capable striker thanks to the strength bonus from her [[Handmaiden's Mace]], application of [[Divine Strike: Poison]], and potential guaranteed [[Critical hit|critical hits]] from Castigate Heartform. Disarming her can be useful for reducing her damage output, but she will still have many powerful spells to fall back on.


=== Allies ===
=== Allies ===
The Sharrans possess overwhelming strength in numbers. She is supported by nearly twenty allies including two powerful [[Justiciar Crusader|Justiciar Crusaders]] and five [[Sharran Fidelian]] mages. All of her allies are capable of controlling the arena with [[Darkness]] and casting synergistic spells like [[Overwhelming Grief]]. All possess the Shadow Ambush passive, allowing them to deal extra necrotic damage to the party on attacks; they also liberally use [[Bone Chill]] to prevent healing.
The Sharrans possess overwhelming strength in numbers. She is supported by almost twenty allies including two powerful [[Justiciar Crusader|Justiciar Crusaders]] and four [[Sharran Fidelian]] mages. All of her allies are capable of controlling the arena with [[Darkness]] and casting synergistic spells like [[Overwhelming Grief]]. All possess the Shadow Ambush passive, allowing them to deal extra necrotic damage to the party on attacks; they also liberally use [[Bone Chill]] to prevent healing.


Necrotic resistance and crowd control are the surest ways to increase survivability against the Sharrans' overwhelming numbers. Sources of [[Darkvision]] and/or immunity to [[Blind]] are necessary for melee strikers to wade through the clouds of darkness. The Justiciar Crusaders, [[Nightmist]] and [[Owltalon]], are second only to Viconia in power and are great targets for [[Crown of Madness]] or [[Dominate Person]].
Necrotic resistance and crowd control are the surest ways to increase survivability against the Sharrans' overwhelming numbers. Sources of [[Darkvision]] and/or immunity to [[Blind]] are necessary for melee strikers to wade through the clouds of darkness. The Justiciar Crusaders, [[Nightmist]] and [[Owltalon]], are second only to Viconia in power and are great targets for [[Crown of Madness]] or [[Dominate Person]].
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* The bestial polymorphs from Mapped Terror: Wolves and Mapped Terror: Spiders are illusory, and thus not targetable with [[Dominate Beast]]. They also function like a [[Druid|Druid's]] [[Wild Shape]], with the polymorphed creature returning to their original form after the beast's hit points are depleted.
* The bestial polymorphs from Mapped Terror: Wolves and Mapped Terror: Spiders are illusory, and thus not targetable with [[Dominate Beast]]. They also function like a [[Druid|Druid's]] [[Wild Shape]], with the polymorphed creature returning to their original form after the beast's hit points are depleted.
{{noteend}}
{{noteend}}
* Especially in Honor Mode, it is recommended to bring a dedicated caster or a large number of AoE spells to this fight. Viconia's Sanctuary and Legendary "Sanctuary of Loss" abilities can provide her with very frequent immunity to being targeted by melee attacks or single-target spells.
* Viconia's Sharrans make liberal use of Bone Chill cantrips during the fight. Be sure to prepare your party with additional HP, temporary HP, or a way of preventing damage to one or more characters (invisibility, sanctuary, etc.) to avoid a situation where much of your party is immunized to healing effects.
* Viconia can be reanimated with Sovereign Glut's spores


[[Category:Combat guides]]
[[Category:Combat guides]]
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