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| on save = Target still takes half damage but no other effects | | on save = Target still takes half damage but no other effects | ||
| variants = Water Whip: Knock Prone, Water Whip: Pull | | variants = Water Whip: Knock Prone, Water Whip: Pull | ||
| | | higherlevels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}} | ||
| class learns at level 3 = Way of the Four Elements | | class learns at level 3 = Way of the Four Elements | ||
| notes = The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier. | | notes = The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier. | ||
}} | }} |