Hellfire Missiles: Difference between revisions

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| save dc = caster
| save dc = caster
| on save = Targets still take half damage.
| on save = Targets still take half damage.
| area = Hellfire
| area = Hellfire (surface)
| area category = surface
| area shape = radius
| area shape = radius
| area range m = 6
| area range m = 6
| area range ft = 20
| area range ft = 20
| area duration = 1
| area duration = 1
| area turn start damage = 6d6
| area turn start damage type = Fire
| area condition = Roiling Hellfire
| additional =
| additional =
| used by creatures = Steel Watcher Titan
| used by creatures = Steel Watcher Titan
| notes =  
| notes =  
}}
}}

Revision as of 00:17, 5 May 2024

Generic Explosion.webp

Hellfire Missiles is an Action used by the Steel Watcher Titan. This ability launchs 24 hellfire missiles that saturate an area in Hellfire surfaces and deals damage per missile strike.

Description

Shoot 24 hellfire missiles upwards that rain down on enemies. Each missile deals 4d6Damage TypesFire damage.

Hellfire ignores Resistance and Immunity to Fire damage.

Properties

Cost:
Action
Damage:
D6 Fire.png 96d6 (96~576) Damage TypesFire damage
Details:
 Range: 100 m / 333 ft
Creates Area: Hellfire (surface)
DEX Save (Spell save DC) (On Save: Targets still take half damage.)

Area: Hellfire (surface)

How to learn

Used by creatures: Steel Watcher Titan