Vampire Ascendant: Difference between revisions

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(Cleanup. Add note about wild shape.)
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You also have a +{{DamageText|1d10|Necrotic}} damage bonus to weapon and unarmed attacks.
You also have a +{{DamageText|1d10|Necrotic}} damage bonus to weapon and unarmed attacks.
| other ways to learn =  Only available to [[Astarion]] after becoming an ascendant vampire.
| other ways to learn =  Only available to [[Astarion]] after becoming an ascendant vampire.
| grants = Ascendant Bite, Misty Escape (Vampire Ascendant)
| notes =
| notes =
* Does not seem to apply when [[Wild Shape|wild shaped]].
* Does not seem to apply when [[Wild Shape|wild shaped]].
* The in-game description says you gain a +{{DamageText|1d10|Necrotic}} damage bonus to '''[[Attack Rolls]]''', which doesn't make sense, because attack rolls are what decide if you hit or miss rather than how much damage you deal.
* The in-game description says you gain a +{{DamageText|1d10|Necrotic}} damage bonus to '''[[Attack Rolls]]''', which doesn't make sense, because attack rolls are what decide if you hit or miss rather than how much damage you deal.
}}
}}

Latest revision as of 18:36, 7 May 2024

Bulette Bite.webp

Vampire Ascendant is a passive feature available to Astarion if he completed his quest by ascending. It gives Astarion the two class actions Ascendant Bite and Misty Escape (Vampire Ascendant), as well as a bonus 1d10Damage TypesNecrotic damage to weapon and unarmed attacks.

Description

Behold, the Vampire Ascendant! Thousands of souls have bought you power, granting you Ascendant Bite Ascendant Bite and Gaseous Form Gaseous Form.

You also have a +1d10Damage TypesNecrotic damage bonus to weapon and unarmed attacks.

Grants:

How to learn

Other ways to learn:

Only available to Astarion after becoming an ascendant vampire.

Notes

  • Does not seem to apply when wild shaped.
  • The in-game description says you gain a +1d10Damage TypesNecrotic damage bonus to Attack Rolls, which doesn't make sense, because attack rolls are what decide if you hit or miss rather than how much damage you deal.