Tides of Chaos (passive feature): Difference between revisions

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Increased chance of {{Pass|Wild Magic (passive feature)}} surge afterwards.
Increased chance of {{Pass|Wild Magic (passive feature)}} surge afterwards.
|cost = toc
|grants = Tides of Chaos
|grants = Tides of Chaos
|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance).  
|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance).  

Revision as of 19:37, 21 May 2024

Tides of Chaos.webp

Tides of Chaos is a toggleable passive feature that grants Advantage on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).

Description

Activate to gain Advantage Icon.png Advantage on your next Attack roll, Ability Check, or Saving throw.

Increased chance of Wild Magic Wild Magic surge afterwards.

Grants:

How to learn

Classes:

Notes

  • Normally, a D20.png d20 is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the Difficulty Class (DC) to 11 (i.e., a 50% chance).
  • In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
  • Although it is a Reaction, it does not consume a Reaction resource.