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Dampen Elements: Difference between revisions
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(Adding level 6 Nature Domain Cleric Channel Divinity) |
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| summary = '''Dampen Elements''' is a {{Class|Nature Domain}} Reaction. This ability allows the Cleric to channel divine power and grant the player or one of their companions receiving elemental damage [[Damage_Types#Resistance|Resistance]] to that type. | | summary = '''Dampen Elements''' is a {{Class|Nature Domain}} Reaction. This ability allows the Cleric to channel divine power and grant the player or one of their companions receiving elemental damage [[Damage_Types#Resistance|Resistance]] to that type. | ||
| description = When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage. | | description = When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage. | ||
| image = | | image = [[File:Dampen Elements.webp|thumb|alt=Dampen Elements Icon|Dampen Elements Icon]] | ||
p | |||
| cost = chadiv:1, reaction | | cost = chadiv:1, reaction | ||
| concentration = | | concentration = |
Revision as of 16:05, 2 November 2023
[[File:
p|frameless|right]] Dampen Elements is a Reaction. This ability allows the Cleric to channel divine power and grant the player or one of their companions receiving elemental damage Resistance to that type.
Description
When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.
Properties
- Cost:
- Channel Divinity Charge + Reaction
How to learn
Classes:
- Class level 6: Nature Domain