Grand Slam: Difference between revisions

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(Corrected extra damage and added note)
Line 2: Line 2:
| action type = standard
| action type = standard
| weapons = Corpsegrinder
| weapons = Corpsegrinder
| description = Slam your weapon into the ground, dealing an additional {{DamageText|4|Thunder}} damage, thunderously impacting nearby foes and possibly pushing them away.
| description = Slam your weapon into the ground, dealing additional {{DamageType|Thunder}} damage each your [[proficiency bonus]], thunderously impacting nearby foes and possibly pushing them away.
| damage = 1d8
| damage = weapon
| damage type = Bludgeoning
| extra damage = prof
| damage modifier = Proficiency
| extra damage = 4
| extra damage type = Thunder
| extra damage type = Thunder
| aoe = circle
| aoe = circle
Line 13: Line 11:
| recharge = Short Rest
| recharge = Short Rest
| save = dex
| save = dex
| notes =
* On save, targets take half damage.
}}
}}

Revision as of 01:17, 6 November 2023

Grand Slam is a weapon action granted by Corpsegrinder.

Description

Slam your weapon into the ground, dealing additional Damage TypesThunder damage each your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.

Properties

Damage
Normal weapon damage
+
Details
DEX Save
AoE: 3 m / 9.8 ft (Radius)
Recharge: Short rest


How to learn

Granted by the weapons:

Notes

  • On save, targets take half damage.