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Corpsegrinder
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Corpsegrinder is a rare +2 Maul that deals additional Thunder damage and grants its wielder the Grand Slam weapon action.
Reliable and trustworthy, you could not hope for more respectable company than this maul whilst traversing the forlorn places of the world.
Properties
- Damage
2d6 + 2 (4~14) + Strength modifier Bludgeoning
- Extra damage
1d4 (1~4) Thunder
- Details
- Mauls
- Rarity: Rare
- Enchantment: + 2
- Two-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 4.5 kg (9 lb)
- Price: 190 gp
-
UID
MAG_SWA_Roaring_MaulUUID
c1aa1bf6-2bb8-4472-9e18-b5285101c4b3
Special
The holder of this item gains:
Main Hand Only
- When you miss a melee attack, you deal Strength ModifierBludgeoning damage (minimum of 1) anyway.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
- Put extra force behind your strike to possibly knock your enemy Prone. ( Recharge: Short rest.)
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
Special weapon actions
This weapon also grants the following:
- Grand Slam ()
- Slam your weapon into the ground, dealing additional Thunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away. ( Recharge: Short rest.)
Where to find
- Western Beach X: -222 Y: 93: Carried by Cairos at the beaches west of Rivington
Notes
This weapon is an homage to the song "Hammer Smashed Face" by Cannibal Corpse, whose vocalist goes by the stage name "Corpsegrinder".
Regarding Tenacity:
- If a weapon action misses, using Tenacity will not trigger its effects.
- Despite being a greatclub, Rat Bat does not provide Tenacity.
- As Tenacity deals weapon damage, even if an attack misses, it can trigger many on-hit effects from equipment.
- Effects like weapon coatings, Gloves of Power, Callous Glow Ring, and any infusion from Ring of Elemental Infusion.
- Doom Hammer and The Sacred Star on-hit effects will be triggered. This is particularly important when you need to apply a condition consistently, like Bone Chilled to a powerful undead or fast-healing enemy.
- Flail of Ages can trigger its effect via Tenacity when boosted by Acid Infusion, Cold Infusion, or Fire Infusion.
Regarding Grand Slam:
- This action does not count as an attack for the purposes of Extra Attack and requires the wielder's full Action.
Bugs
Regarding Tenacity:
- When dual wielding a flail or morningstar with a non-Tenacity weapon using the Dual Wielder feat, Tenacity can be triggered by missing an attack with the non-Tenacity weapon. The damage will always be Bludgeoning, no matter the weapon used.
- Some non-Tenacity weapons can trigger their on-hit effects via Tenacity as well, such as the Ritual Dagger and Loviatar's Scourge.
- As Horde Breaker (Melee) rolls invisible, zero-damage weapon attacks against all enemies in the Horde Breaker area of effect, Tenacity can be prompted to trigger against them even if the first attack hits. It is therefore possible to score 2 hits in one attack: the full attack against the original Horde Breaker target and a Tenacity hit against another target.
Regarding Grand Slam:
- Since this attack does not involve an attack roll, it does not benefit from certain bonus damage sources which check the attack roll type despite listing the additional damage on the tooltip. These include:
- Despite the tooltip warning, Large and bigger sized targets are pushed back.








































