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Dazzling Ray: Difference between revisions

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m (HiddenDragon moved page Dazzling Ray (Weapon Action) to Dazzling Ray over redirect)
(Added detailed notes)
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|damage type=Radiant
|damage type=Radiant
|weapons=Fabricated Arbalest
|weapons=Fabricated Arbalest
|notes=
* '''Dazzling Ray''' uses your [[Difficulty Class#Spell DC|spell DC]] rather than your [[Difficulty Class#Weapon Action DC|weapon action DC]] and does not involve an {{Attack roll}}.
* '''Dazzling Ray''' uses concentration similar to other spells that can be recast like {{SAI|Call Lightning}}.
* While concentrating, you will gain a separate weapon action called '''Recast Dazzling Ray'''.
* When casting '''Recast Dazzling Ray''', you make a hidden {{Saving Throw|CON|dc=14}} to avoid being {{Cond|Burning|Burned}} for 2 turns.
}}
}}

Revision as of 01:16, 8 November 2023

Sunbeam.webp

Dazzling Ray is a weapon action granted by Fabricated Arbalest.

Description

Unleash a beam of brilliant light that Blinds Blinds all creatures in its path.

Until the spell ends, you can recast the spell. Casting it again may possibly Burn Burn you each time you recast it.

On Save: Targets still take half damage.

Properties

Damage
D10 Radiant.png 2d10 (2~20) Damage TypesRadiant
Details
 Range: 18 m / 60 ft
Duration: 10 turns
Recharge: Short rest

Condition: Blinded

Blinded Blinded

Duration: 10 turns

Dexterity saving throw

How to learn

Granted by the weapons:

Notes

  • Dazzling Ray uses your spell DC rather than your weapon action DC and does not involve an Attack roll.
  • Dazzling Ray uses concentration similar to other spells that can be recast like Call Lightning Call Lightning.
  • While concentrating, you will gain a separate weapon action called Recast Dazzling Ray.
  • When casting Recast Dazzling Ray, you make a hidden DC 14  Constitution saving throw to avoid being Burned Burned for 2 turns.