Ad placeholder
Dazzling Ray: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) m (HiddenDragon moved page Dazzling Ray (Weapon Action) to Dazzling Ray over redirect) |
(Added detailed notes) |
||
Line 16: | Line 16: | ||
|damage type=Radiant | |damage type=Radiant | ||
|weapons=Fabricated Arbalest | |weapons=Fabricated Arbalest | ||
|notes= | |||
* '''Dazzling Ray''' uses your [[Difficulty Class#Spell DC|spell DC]] rather than your [[Difficulty Class#Weapon Action DC|weapon action DC]] and does not involve an {{Attack roll}}. | |||
* '''Dazzling Ray''' uses concentration similar to other spells that can be recast like {{SAI|Call Lightning}}. | |||
* While concentrating, you will gain a separate weapon action called '''Recast Dazzling Ray'''. | |||
* When casting '''Recast Dazzling Ray''', you make a hidden {{Saving Throw|CON|dc=14}} to avoid being {{Cond|Burning|Burned}} for 2 turns. | |||
}} | }} |
Revision as of 01:16, 8 November 2023
Dazzling Ray is a weapon action granted by Fabricated Arbalest.
Description
Unleash a beam of brilliant light that all creatures in its path.
Until the spell ends, you can recast the spell. Casting it again may possibly you each time you recast it.
On Save: Targets still take half damage.
Properties
- Damage
- 2d10 (2~20) Radiant
- Details
- Range: 18 m / 60 ft
- Duration: 10 turns
- Recharge: Short rest
Condition: Blinded
Duration: 10 turns
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Granted by the weapons:
Notes
- Dazzling Ray uses your spell DC rather than your weapon action DC and does not involve an Attack roll.
- Dazzling Ray uses concentration similar to other spells that can be recast like .
- While concentrating, you will gain a separate weapon action called Recast Dazzling Ray.
- When casting Recast Dazzling Ray, you make a hidden DC 14 Constitution saving throw to avoid being for 2 turns.