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Dazzling Ray

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Dazzling Ray is a weapon action granted by  Fabricated Arbalest.

Description

Unleash a beam of brilliant light that BlindsBlinds all creatures in its path.

Until the spell ends, you can recast the spell. Casting it again may possibly burnburn you each time you recast it.

Properties

Cost
Action
Damage
2d10 (2~20) RadiantRadiant
Details
DEX SaveDEX Save (On Save: Targets still take half damage.)
AoE: 18 m / 60 ft (Line) AoE: 18 m / 60 ft (Line)
Duration: 10 turns
Recharge: Short rest Recharge: Short rest


Condition: Blinded

BlindedBlinded

Duration: 1 turn

Spell save DC Dexterity saving throwDexterity saving throw

  • The affected creature has Disadvantage Icon.png Disadvantage on Attack rolls.
  • The affected creature's range of attacks and spells reduced to 3 m / 10 ft.
  • Attack rolls against affected creatures have Advantage Icon.png Advantage.

Condition: Dazzling Ray

Dazzling RayDazzling Ray

Duration: 10 turns

How to learn

Granted by the weapons:

Notes

  • Dazzling Ray uses the wielder's spell DC rather than their weapon action DC and does not involve an Attack rollAttack roll.
  • Dazzling Ray uses concentration similar to other spells that can be recast like SunbeamSunbeam.
  • While concentrating, the wielder gains a separate weapon action called Recast Dazzling Ray.
  • When casting Recast Dazzling Ray, the wielder makes a hidden DC 14 Constitution saving throwConstitution saving throw to avoid being BurnedBurned for 2 turns.
    • When the wielder is burned, they immediately take 1d4FireFire which may break their concentration on Dazzling Ray.

Bugs

  • The saving throw to avoid being Burned is incorrectly attributed to the target of the attack, rather than the attacker, in the combat log.