Wild Magic: Flight: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Flight''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] | | summary = '''Wild Magic: Flight''' is a {{Class|Wild Magic Sorcerer}} free action that is randomly used when you trigger a [[Wild Magic (Subclass Feature)|Wild Magic]] roll. This effect grants the ability to Fly just like the {{SAI|Grant Flight}} spell. | ||
| description = You can {{SAI|Fly (Class Action)|Fly}} until the end of the turn. | | description = You can {{SAI|Fly (Class Action)|Fly}} until the end of the turn. | ||
| image = Wild Magic Turn Magic.webp | | image = Wild Magic Turn Magic.webp | ||
| condition = Flight | | condition = Flight | ||
| condition duration = 2 | | condition duration = 2 | ||
| class learns at level 1 = Wild Magic | | class learns at level 1 = Wild Magic Sorcerer | ||
| notes = | | notes = | ||
}} | }} | ||
{{SorcererNavbox}} | {{SorcererNavbox}} |
Revision as of 05:40, 14 November 2023
Wild Magic: Flight is a Wild Magic Sorcerer free action that is randomly used when you trigger a Wild Magic roll. This effect grants the ability to Fly just like the spell.
Description
You can
until the end of the turn.
Condition: Flight
Duration: 2 turns
- Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer