Wild Magic: Flight: Difference between revisions

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{{ActionPage
{{ActionPage
| summary = '''Wild Magic: Flight''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic}}. This effect grants the ability to Fly just like the {{SAI|Grant Flight}} spell.
| summary = '''Wild Magic: Flight''' is a {{Class|Wild Magic Sorcerer}} free action that is randomly used when you trigger a [[Wild Magic (Subclass Feature)|Wild Magic]] roll. This effect grants the ability to Fly just like the {{SAI|Grant Flight}} spell.
| description = You can {{SAI|Fly (Class Action)|Fly}} until the end of the turn.
| description = You can {{SAI|Fly (Class Action)|Fly}} until the end of the turn.
| image = Wild Magic Turn Magic.webp  
| image = Wild Magic Turn Magic.webp  
| condition = Flight
| condition = Flight
| condition duration = 2
| condition duration = 2
| class learns at level 1 = Wild Magic
| class learns at level 1 = Wild Magic Sorcerer
| notes =  
| notes =  
}}
}}
{{SorcererNavbox}}
{{SorcererNavbox}}

Revision as of 05:40, 14 November 2023

Wild Magic Turn Magic.webp

Wild Magic: Flight is a Wild Magic Sorcerer free action that is randomly used when you trigger a Wild Magic roll. This effect grants the ability to Fly just like the Grant Flight Grant Flight spell.

Description

You can Fly Fly until the end of the turn.


Condition: Flight

Flight Flight

Duration: 2 turns

  • Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.

How to learn

Classes: