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Reverberation (Condition): Difference between revisions

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* When the entity has 5 or more turns of Reverberation, it takes {{DamageText|1d4|Thunder}} damage and must succeed a {{SavingThrow|CON|dc=10}} or fall {{Cond|Prone}}. The condition is removed afterward.
* When the entity has 5 or more turns of Reverberation, it takes {{DamageText|1d4|Thunder}} damage and must succeed a {{SavingThrow|CON|dc=10}} or fall {{Cond|Prone}}. The condition is removed afterward.


Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't recieve Reverberation.
* Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't recieve Reverberation.
|suppress sources=true <!--We have a detailed list of interactions, better than the auto-generated one.-->
|suppress sources=true <!--We have a detailed list of interactions, better than the auto-generated one.-->
}}
}}

Revision as of 08:19, 18 November 2023

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.

Template:Up to date

Items that apply Reverberation

Items that interact with Reverberation

Notes

  • Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to Strength, Dexterity, and Constitution Saving Throws, it did not deal thunder damage and prone. As of Patch #3, now works as described.
  • The different items that can apply Reverberation do not all work as expected from their description.