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Chilling Counter: Difference between revisions
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| condition duration = 2 | | condition duration = 2 | ||
| granted by items = Cold Snap | | granted by items = Cold Snap | ||
| notes = Although the description says there is a saving throw, there isn't one coded in. Chilled will be applied to every single missed attack. | |||
}} | }} |
Revision as of 21:40, 18 November 2023
Chilling Counter is a passive feature that chills a creature that misses you with an attack.
Description
When a creature misses you with an attack, it must succeed a DC 13 Constitution saving throw or be for 2 turns.
Condition: Chilled
Duration: 2 turns
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying to a chilled entity will make it for Duration: 1 turn.
How to learn
Granted by the weapons:
Notes
Although the description says there is a saving throw, there isn't one coded in. Chilled will be applied to every single missed attack.