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Conjured Spider: Difference between revisions
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HarveyPekar (talk | contribs) (potentially has a bite but i havent seen it used at all in 20 turns) |
HarveyPekar (talk | contribs) |
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{{Character info|name=Conjured Spider|image=[[File:Conjured Spider.PNG|350px]]|level=1|STR=12|DEX=18|CON=11|INT=2|WIS=11|CHA=4|type=beast|HP=24; 31{{Tactician}}|AC=15|size=Medium|weight=120 kg / 240 lbs|proficiency=2|initiative=+4|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Web Walker}}|location=[[Worg Pens]]}} | {{Character info|name=Conjured Spider|image=[[File:Conjured Spider.PNG|350px]]|level=1|STR=12|DEX=18|CON=11|INT=2|WIS=11|CHA=4|type=beast|HP=24; 31{{Tactician}}|AC=15|size=Medium|weight=120 kg / 240 lbs|proficiency=2|initiative=+4|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Web Walker}}|location=[[Worg Pens]]}} | ||
'''Conjured Spider''' is a [[Summon|summonable]] creature created by {{SAI|Shooting Spider Companion}}. | '''Conjured Spider''' is a [[Summon|summonable]] [[Spider]] creature created by {{SAI|Shooting Spider Companion}}. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
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{{Action|bonus}}|image=Arachnid Jump Icon.png}} | {{Action|bonus}}|image=Arachnid Jump Icon.png}} | ||
== Notes == | |||
* Unlike other sources of {{Cond|Blinded}}, an entity affected by [[Urticating Hairs]] will reroll their saving throw at the start of their turn, with a successful roll curing their condition. |
Revision as of 03:02, 26 November 2023
Conjured Spider | |||||||
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Stats | |||||||
Level 1 | |||||||
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Type | Beast | ||||||
HP | 24; 31TTactician | ||||||
AC | 15 | ||||||
Size | Medium | ||||||
Weight | 120 kg / 240 lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +4 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Worg Pens | ||||||
Conjured Spider is a summonable Spider creature created by .
Attacks and abilities
Notes
- Unlike other sources of , an entity affected by Urticating Hairs will reroll their saving throw at the start of their turn, with a successful roll curing their condition.