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Ritual Axe: Difference between revisions
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(→Notes and Trivia: Updated secondary effect.) |
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* As of Early Access Patch 9: | * As of Early Access Patch 9: | ||
** While the item description says 'chance,' the chance to inflict {{SAI|Bane}} on hit is 100%. | ** While the item description says 'chance,' the chance to inflict {{SAI|Bane}} on hit is 100%. | ||
** The duration of the {{SAI|Bane}} effect is 2 turns. | ** The duration of the {{SAI|Bane}} effect is 2 turns, and does not stack. | ||
** The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 35% Hit Points, not 25% as per the description. (As of Version 4.1.1.3956130 - November 2023.) | ** The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 35% Hit Points, not 25% as per the description. (As of Version 4.1.1.3956130 - November 2023.) | ||
** The Savage Attacker feat will result in the secondary damage being re-rolled higher. | |||
** Armour which reduces incoming piercing damage reduces the self-inflicted damage. |
Revision as of 07:31, 26 November 2023
Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets.
Though shiny and recently polished, dried blood still fills the deepest crevices of this axe.
Properties
- Damage
- 1d6 (1~6) + Strength modifier Slashing
- Details
- Rarity: Uncommon
- Enchantment: None
- One-Handed
- Light
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 280 gp
Special
The holder of this item gains:
- The Scourge Mistress' Bane: Chance to inflict a 1d4 penalty to Attack Rolls and Saving Throws on target. If the attacker still has 25% or more Hit Points, they take 1d6Piercing damage themselves.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
Slash at your target's vital points to make it .
Where to find
- Looted from the table next to Abdirak in the Shattered Sanctum.
Notes and Trivia
- As of Early Access Patch 9:
- While the item description says 'chance,' the chance to inflict on hit is 100%.
- The duration of the effect is 2 turns, and does not stack.
- The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 35% Hit Points, not 25% as per the description. (As of Version 4.1.1.3956130 - November 2023.)
- The Savage Attacker feat will result in the secondary damage being re-rolled higher.
- Armour which reduces incoming piercing damage reduces the self-inflicted damage.