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Produce Flame: Difference between revisions

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Throwing the flame immediately after you conjure it does not cost an [[Action]]. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of {{Distance|m=9|ft=30}}.
Throwing the flame immediately after you conjure it does not cost an [[Action]]. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of {{Distance|m=9|ft=30}}.
| action type = action
| cost = action
| attack roll = yes
| attack roll =  
| damage =  
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| damage modifier =
| damage modifier =

Revision as of 08:02, 27 November 2023

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Produce Flame.webp

Produce Flame is a cantrip (Conjuration). This cantrip creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.

Description

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.

Properties

Cost
Action
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Produce Flame

Produce Flame Produce Flame

Duration: Until Long rest

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Notes and Trivia

  • The version of this Cantrip granted by the Asmodeus Tiefling subrace, uses the character's Wisdom modifier to hurl the flame, rather than Charisma. See: Tiefling - Bugs.
  • On Clerics the damage on the tooltip for Produce Flame is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, Produce Flame: Hurl Produce Flame: Hurl, is marked correctly, and the damage scales correctly. It has the same chance to hit as Guiding Bolt Guiding Bolt.

External Links