Arcane Charge (Condition): Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (Changed notes section to use the template)
No edit summary
Line 8: Line 8:
*If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like {{SAI|Magic Missile}} will benefit the most.
*If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like {{SAI|Magic Missile}} will benefit the most.
*Some [[damage rider]]s behave as independent sources of damage and will get boosted by Arcane Charge. See [[DRS effects]] for a comprehensive list of damage riders that work like this. For instance, Arcane Charge will boost both the weapon damage and {{SAI|Colossus Slayer}} damage of a single attack.
*Some [[damage rider]]s behave as independent sources of damage and will get boosted by Arcane Charge. See [[DRS effects]] for a comprehensive list of damage riders that work like this. For instance, Arcane Charge will boost both the weapon damage and {{SAI|Colossus Slayer}} damage of a single attack.
*The movement speed penalty from Arcane Charge can be mitigated by {{SAI|Freedom of Movement}}, but not any effects that only mitigate [[Difficult Terrain]] like {{SAI|Land's Stride}}.
*The movement speed penalty from Arcane Charge can be mitigated by {{SAI|Freedom of Movement}}, but not any effects that only mitigate [[Difficult Terrain]] like {{SAI|Land's Stride: Difficult Terrain}}.
}}
}}
{{up to date | 2023-10-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{up to date | 2023-10-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->

Revision as of 09:37, 29 November 2023

  • Against Threatened Threatened targets, deal bonus damage equal to your Proficiency Bonus.
  • While you are affected by Arcane Charge, you suffer a 50% movement speed penalty.

Notes

  • The in-game description of Arcane Charge does not match the actual effect. The in-game tool-tip describes Arcane Charge as:
    While Threatened, affected entity has a +1 bonus to damage with spells.
  • The damage bonus applies to any instance of damage you deal to a Threatened Threatened target, including weapon damage, spell damage, damage over time effects like Burning or Bleeding, and even self-damage.
  • If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like Magic Missile Magic Missile will benefit the most.
  • Some damage riders behave as independent sources of damage and will get boosted by Arcane Charge. See DRS effects for a comprehensive list of damage riders that work like this. For instance, Arcane Charge will boost both the weapon damage and Colossus Slayer Colossus Slayer damage of a single attack.
  • The movement speed penalty from Arcane Charge can be mitigated by Freedom of Movement Freedom of Movement, but not any effects that only mitigate Difficult Terrain like Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain.

Sources of Arcane Charge

Template:Up to date