Ad placeholder
Devotee's Mace: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
HiddenDragon (talk | contribs) No edit summary |
||
Line 17: | Line 17: | ||
| weight lb = 3.9 | | weight lb = 3.9 | ||
| price = 640 | | price = 640 | ||
| special = * | | passives = | ||
| special = | |||
Main Hand Only | |||
* {{ClassAction/Format|name=Healing Incense Aura|link=Healing Incense Aura|action type=bonus|icon=Healing Incense Aura Icon.webp|description=Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn|recharge=Long Rest}} | |||
| condition = Healing Incense Aura | |||
| condition duration = 10 | |||
| weapon actions = Concussive Smash, Backbreaker | | weapon actions = Concussive Smash, Backbreaker | ||
}} | }} |
Revision as of 10:03, 2 December 2023
Devotee's Mace is a legendary, highly enchanted (+3) special variant of the Maces family of weapons. It is a simple melee weapon wielded in one hand.
This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise.
Properties
- Damage
- 1d6 + 3 (4~9) + Strength modifier Bludgeoning
- Extra damage
- 1d8 (1~8) Radiant
- Details
- Rarity: Legendary
- Enchantment: + 3
- One-Handed
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 640 gp
Special
The holder of this item gains:
Main Hand Only
- Healing Incense Aura ()
- Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn ( Recharge: Long rest.)
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
Condition: Healing Incense Aura
Duration: 10 turns
- Applies to affected entity and allies within Range: 10 m / 30 ft, regaining 1d4hit points per turn.
Where to find
- * Rewarded from the Arm Thy Servant variant of Divine Intervention.