Maces

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Maces Maces are a type of simple, one-handed, melee Weapon. Following are some base attributes common to most Maces, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Mace. Further down below, you can find a list of all Maces in the game.

Properties

Damage:
Details:
 One-Handed
Range: 1.5 m / 5 ft
Dippable Dippable

Actions

Proficiency Icon.png If you have Proficiency, equip in main hand to gain:

List of Maces

Weapon Enchant. Damage Damage Type Extra Dmg. E.D. Type Weight Price Special

Mace Icon.png
Deva Mace

1d6 Bludgeoning 4d8 Radiant

1.8 kg
3.9 lb

30

Mace Icon.png
Mace

1d6 Bludgeoning

1.8 kg
3.6 lb

30

Rusty Mace Icon.png
Rusty Mace

1d6 Bludgeoning

1.8 kg
3.6 lb

3

Mace PlusOne Icon.png
Ceremonial Mace

+1 1d6 + 1 Bludgeoning

1.8 kg
3.6 lb

40

Mace PlusOne Icon.png
Loviatar's Scourge

1d6 Bludgeoning 1d6 Necrotic

1.8 kg
3.6 lb

370
  • Willing Whip: Grants Resistance to Damage Types Necrotic damage. Deals an additional 1d6Damage TypesNecrotic damage to nearby targets, including the wielder.
    • Due to the Resistance granted by the weapon, the wielder takes only 1~3Damage TypesNecrotic damage. However, nearby allies take full damage.

Mace PlusOne Icon.png
Mace +1

+1 1d6 Bludgeoning

1.8 kg
4 lb

40

Mace PlusOne Icon.png
Xyanyde

+1 1d6 Bludgeoning

1.8 kg
3.6 lb

330
  • Xyanyde's Fire: Once per Short Rest, you can encase a target in Faerie Fire for 2 turns if you miss an attack against it.

Adamantine Mace Icon.png
Adamantine Mace

+1 1d6+1 Bludgeoning

1.9 kg
3.6 lb

190
  • Diamondsbane: If an adamantine weapon hits an object, the hit is always critical.
  • Lethal Weapon: This weapon ignores Resistance to Bludgeoning damage.

Mace PlusOne Icon.png
Infernal Mace

+2 1d6 +2 Bludgeoning 3 Poison

1.8 kg
3.9 lb

190
  • Infernal Weapon: On a hit, the affected entity deals an additional 3Damage TypesPoison damage and can possibly Poison Poison its target.

Shattered Flail Icon.png
Shattered Flail

+2 1d6 + 2 Bludgeoning

1.8 kg
3.6 lb

190
  • Yeenoghu's Gift: Hitting an enemy with this weapon heals the wielder for 1d6Healing Icon.pngHit Points - but they can go Mad if they don't continue hitting an enemy each turn.
    • Mad: Hostile to everyone in the vicinity.
      • Duration Icons.png Duration: 1 turn
  • See Notes and Trivia for mechanical explanation and other notes.

Mace PlusTwo Icon.png
Handmaiden's Mace

+2 1d6 + 2 Bludgeoning 1d6 Poison

1.8 kg
3.6 lb

480
  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.

Mace PlusTwo Icon.png
Devotee's Mace

+3 1d6 + 3 Bludgeoning 1d8 Radiant

1.8 kg
3.9 lb

640

The Blood of Lathander Icon.png
The Blood of Lathander

+3 1d6 + 3 Bludgeoning

1.8 kg
3.6 lb

640
  • Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2~12 hit points. Allies within 9m also regain 1~6 hit points.
  • Lathander's Light: Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are Blinded. [See Notes]
  • Spell Evocation Sunbeam.png Cast Sunbeam once per Long Rest.