Template:Damage info: Difference between revisions

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{{code|<nowiki>{{DamageInfo | 2d10 | Fire | per = ray}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 2d10 | Fire | per = ray }}</nowiki>}}
{{DamageInfo | 2d10 | Fire | per = ray}}
{{DamageInfo | 2d10 | Fire | per = ray }}


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{{code|<nowiki>{{DamageInfo | 1d12 | Poison | per = turn}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 1d12 | Poison | per = turn }}</nowiki>}}
{{DamageInfo | 1d12 | Poison | per = turn}}
{{DamageInfo | 1d12 | Poison | per = turn }}


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{{code|<nowiki>{{DamageInfo | 1d8 | Piercing | modifier = melee}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 1d8 | Piercing | modifier = melee }}</nowiki>}}
{{DamageInfo | 1d8 | Piercing | modifier = melee}}
{{DamageInfo | 1d8 | Piercing | modifier = melee }}


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{{code|<nowiki>{{DamageInfo | 1d8 | Piercing | modifier = ranged}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 1d8 | Piercing | modifier = ranged }}</nowiki>}}
{{DamageInfo | 1d8 | Piercing | modifier = ranged}}
{{DamageInfo | 1d8 | Piercing | modifier = ranged }}


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{{code|<nowiki>{{DamageInfo | 1d8 | Piercing | modifier = finesse}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 1d8 | Piercing | modifier = finesse }}</nowiki>}}
{{DamageInfo | 1d8 | Piercing | modifier = finesse}}
{{DamageInfo | 1d8 | Piercing | modifier = finesse }}


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{{code|<nowiki>{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}</nowiki>}}
{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom}}
{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}


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{{code|<nowiki>{{DamageInfo | 2d6 | Cold | save = no}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 2d6 | Cold | save = no }}</nowiki>}}
{{DamageInfo | 2d6 | Cold | save = no}}
{{DamageInfo | 2d6 | Cold | save = no }}


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{{code|<nowiki>{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}</nowiki>}}
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half}}
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}


== Legacy usage ==
== Legacy usage ==
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Examples:
Examples:


{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | type = Slashing}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | type = Slashing }}</nowiki>}}
{{DamageInfo | count = 1 | die = 8 | type = Slashing}}
{{DamageInfo | count = 1 | die = 8 | type = Slashing }}


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{{code|<nowiki>{{DamageInfo | count = 4 | die = 6 | type = Radiant}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | count = 4 | die = 6 | type = Radiant }}</nowiki>}}
{{DamageInfo | count = 4 | die = 6 | type = Radiant}}
{{DamageInfo | count = 4 | die = 6 | type = Radiant }}


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{{code|<nowiki>{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}</nowiki>}}
{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force}}
{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}


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{{code|<nowiki>{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}</nowiki>}}
{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray}}
{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}


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{{code|<nowiki>{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}</nowiki>}}
{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn}}
{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}


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{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}</nowiki>}}
{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing}}
{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}


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---


{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}</nowiki>}}
{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing}}
{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}


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---


{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}</nowiki>}}
{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing}}
{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}


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{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}</nowiki>}}
{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning}}
{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}


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Revision as of 08:51, 18 February 2023

New usage

Examples:

{{DamageInfo | 1d8 | Slashing}}

D8 Slashing.png 1d8 (1~8) Damage TypesSlashing damage

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{{DamageInfo | 4d6 | Radiant}}

D6 Radiant.png 4d6 (4~24) Damage TypesRadiant damage

---

{{DamageInfo | 1d4+1 | Force}}

D4 Force.png 1d4 + 1 (2~5) Damage TypesForce damage

---

{{DamageInfo | 2d10 | Fire | per = ray }}

D10 Fire.png 2d10 (2~20) Damage TypesFire damage per ray

---

{{DamageInfo | 1d12 | Poison | per = turn }}

D12 Poison.png 1d12 (1~12) Damage TypesPoison damage per turn

---

{{DamageInfo | 1d8 | Piercing | modifier = melee }}

D8 Piercing.png 1d8 (1~8) + Strength modifier Damage TypesPiercing damage

---

{{DamageInfo | 1d8 | Piercing | modifier = ranged }}

D8 Piercing.png 1d8 (1~8) + Dexterity modifier Damage TypesPiercing damage

---

{{DamageInfo | 1d8 | Piercing | modifier = finesse }}

---

{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}

D8 Bludgeoning.png 1d8 (1~8) + Wisdom modifier Damage TypesBludgeoning damage

---

{{DamageInfo | 2d6 | Cold | save = no }}

D6 Cold.png 2d6 (2~12) Damage TypesCold damage (no saving throw allowed)

---

{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}

D6 Acid.png 2d6 (2~12) Damage TypesAcid damage (Dexterity save to halve)

Legacy usage

Examples:

{{DamageInfo | count = 1 | die = 8 | type = Slashing }}

D8 Slashing.png 1d8 (1~8) Damage TypesSlashing damage

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{{DamageInfo | count = 4 | die = 6 | type = Radiant }}

D6 Radiant.png 4d6 (4~24) Damage TypesRadiant damage

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{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}

D4 Force.png 1d4 + 1 (2~5) Damage TypesForce damage

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{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}

D10 Fire.png 2d10 (2~20) Damage TypesFire damage per ray

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{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}

D12 Poison.png 1d12 (1~12) Damage TypesPoison damage per turn

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{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}

D8 Piercing.png 1d8 (1~8) + Strength modifier Damage TypesPiercing damage

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{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}

D8 Piercing.png 1d8 (1~8) + Dexterity modifier Damage TypesPiercing damage

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{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}

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{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}

D8 Bludgeoning.png 1d8 (1~8) + Wisdom modifier Damage TypesBludgeoning damage

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IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}.