Nightdome: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(doing my best over here.)
 
Line 8: Line 8:


== Mechanics ==
== Mechanics ==
The shield is resistant to all damage types other than magical weapons and [[Force]]. However, damaging the shield directly is a risky prospect, as it triggers its passive {{SAI|Cursed Vengeance}} to return all damage dealt back to the attacker twofold.
The shield is resistant to all damage types other than magical weapons and [[force]]. However, damaging the shield directly is a risky prospect, as it triggers its passive {{SAI|Cursed Vengeance}} to return all damage dealt back to the attacker twofold. All reflected damage is dealt as [[necrotic]] damage.


Alternatively, the Nightdome loses chunks of HP whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons will eventually destroy the Nightdome on its own.
Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons will eventually destroy the Nightdome on its own.
 
=== Health reductions ===
 
* [[Mummy]]: {{DamageText|60|Force}}
* [[Daddy]]: {{DamageText|60|Force}}
* [[Shadow Plush]]: {{DamageText|60|Force}}
* [[Shadow Friend]]: {{DamageText|10|Force}}


== Related Quests ==
== Related Quests ==


* [[Lift the Shadow Curse]]
* [[Lift the Shadow Curse]]

Revision as of 17:31, 10 December 2023

Nightdome
Nightdome.PNG
Stats



Bg3 content hr.png
HP Icon.png  HP 300; 390TTactician
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningResistant to all AcidResistant to all ThunderImmune to all NecroticResistant to all FireResistant to all LightningResistant to all ColdImmune to all PsychicResistant to all PoisonVulnerable to Radiant

Nightdome is an entity found in Act Two. It is a magical shield born of the shadow curse.

The Nightdome acts as a shield to protect Oliver during his combat encounter.

Mechanics

The shield is resistant to all damage types other than magical weapons and force. However, damaging the shield directly is a risky prospect, as it triggers its passive Cursed Vengeance Cursed Vengeance to return all damage dealt back to the attacker twofold. All reflected damage is dealt as necrotic damage.

Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons will eventually destroy the Nightdome on its own.

Health reductions

Related Quests