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Dazzling Ray: Difference between revisions
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HiddenDragon (talk | contribs) (Added recasting condition) |
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|condition save=dex | |condition save=dex | ||
|condition duration=1 | |condition duration=1 | ||
|condition2=Dazzling Ray | |||
|condition2 duration=10 | |||
|recharge=Short Rest | |recharge=Short Rest | ||
|duration=10 | |duration=10 | ||
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|damage type=Radiant | |damage type=Radiant | ||
|save=Dexterity | |save=Dexterity | ||
|save | |save dc=caster | ||
|on save=Targets still take half damage. | |||
|weapons=Fabricated Arbalest | |weapons=Fabricated Arbalest | ||
|aoe m=18 | |aoe m=18 |
Revision as of 22:35, 21 December 2023
Dazzling Ray is a weapon action granted by Fabricated Arbalest.
Description
Unleash a beam of brilliant light that all creatures in its path.
Until the spell ends, you can recast the spell. Casting it again may possibly you each time you recast it.
Properties
- DEX Save (Spell save DC) (On Save: Targets still take half damage.)
- AoE: 18 m / 60 ft (Line)
- Duration: 10 turns
- Recharge: Short rest
Condition: Blinded
Duration: 1 turn
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
Condition: Dazzling Ray
Duration: 10 turns
- Can fire a .
How to learn
Granted by the weapons:
Notes
- Dazzling Ray uses your spell DC rather than your weapon action DC and does not involve an Attack roll.
- Dazzling Ray uses concentration similar to other spells that can be recast like .
- While concentrating, you will gain a separate weapon action called Recast Dazzling Ray.
- When casting Recast Dazzling Ray, you make a hidden DC 14 Constitution saving throw to avoid being for 2 turns.