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Recast Dazzling Ray

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Recast Dazzling Ray is a weapon action granted by Fabricated Arbalest after using the initial Dazzling RayDazzling Ray action. It is equivalent to the initial attack, but has a chance to burn the caster on each recast.

Description

Unleash a beam of brilliant light that BlindsBlinds all creatures in its path.

Recasting this spell may BurnBurn you.

Properties

Cost
Action
Damage: 2~20
2d10RadiantRadiant
Details
DEX Save (Spell save DC)DEX Save (Spell save DC) (On Save: Targets still take half damage.)
AoE: 18 m (60 ft) Line AoE: 18 m (60 ft) Line
Proficiency Icon.png Must be proficient with weapon

Technical details

Ico stats.png UID
Zone_MAG_Automaton_SunbeamShot_Recreate
https://bg3.norbyte.dev/search?q=name:Zone_MAG_Automaton_SunbeamShot_Recreate

Condition: Blinded

BlindedBlinded

Duration Icons.png Duration: 1 turn

DEX Save (Spell save DC)DEX Save (Spell save DC)

  • The affected creature has DisadvantageDisadvantage on Attack RollAttack Rolls.
  • The affected creature's range of attacks and spells reduced to 3 m (10 ft).
  • Attack rolls against affected creatures have AdvantageAdvantage.

Condition: Burning

BurningBurning

Duration Icons.png Duration: 2 turns

CON Save (DC 14)CON Save (DC 14)

  • Takes 1d4FireFire damage per turn.
  • Can be removed with the HelpHelp action, using a Healing Potion or gaining WetWet.
  • Immune from if WetWet.
  • DipDip action can be used on Burning characters or objects.

How to learn

Granted by spells:

Notes

  • Dazzling Ray uses the wielder's spell save DC rather than their weapon action DC and does not involve an attack roll. Consequently, it does not count as an attack for Extra AttackExtra Attack.
  • When casting Recast Dazzling Ray, the wielder makes a hidden DC 14 Constitution Saving ThrowDC 14 Constitution Saving Throw to avoid being BurnedBurned for 2 turns.
  • When the wielder is burned, they immediately take 1d4FireFire which may break their concentration on Dazzling Ray.

Bugs

  • The saving throw to avoid being burned is incorrectly attributed to the target of the attack, rather than the attacker, in the combat log.