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Recast Dazzling Ray

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Recast Dazzling Ray is a weapon action granted by  Fabricated Arbalest after using the initial Dazzling Ray Dazzling Ray action. It is equivalent to the initial attack, but has a chance to burn the caster on each recast.

Description

Unleash a beam of brilliant light that Blinds Blinds all creatures in its path.

Recasting this spell may Burn Burn you.

Properties

Cost
 Action
Damage: 2~20
2d10Radiant⁠Radiant
Details
DEX Save (Spell save DC) DEX Save (Spell save DC) (On Save: Targets still take half damage.)
AoE: 18 m (60 ft) Line AoE: 18 m (60 ft) Line
Proficiency Icon.png Must be proficient with weapon

Technical details

Ico stats.png UID
Zone_MAG_Automaton_SunbeamShot_Recreate
https://bg3.norbyte.dev/search?q=name:Zone_MAG_Automaton_SunbeamShot_Recreate

Condition: Blinded

Blinded Blinded

Duration Icons.pngDuration: 1 turn

DEX Save (Spell save DC) DEX Save (Spell save DC)

Condition: Burning

Burning Burning

Duration Icons.pngDuration: 2 turns

CON Save (DC 14) CON Save (DC 14)

  • Takes 1d4⁠Fire⁠Fire damage per turn.
  • Can be removed with the Help Help action, using a Healing Potion or becoming Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters or objects.

How to learn

Granted by spells:

Notes

  • Dazzling Ray uses the wielder's spell save DC rather than their weapon action DC and does not involve an attack roll. Consequently, it does not count as an attack for Extra Attack Extra Attack.
  • When casting Recast Dazzling Ray, the wielder makes a hidden DC 14 Constitution Saving Throw DC 14 Constitution Saving Throw to avoid being Burned Burned for 2 turns.
  • When the wielder is burned, they immediately take 1d4⁠Fire⁠Fire which may break their concentration on Dazzling Ray.

Bugs

  • The saving throw to avoid being burned is incorrectly attributed to the target of the attack, rather than the attacker, in the combat log.