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Recast Dazzling Ray
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Description
Unleash a beam of brilliant light that Blinds all creatures in its path.
Recasting this spell may Burn you.Properties
- Cost
- Action
- Damage: 2~20
- Details
- DEX Save (Spell save DC) (On Save: Targets still take half damage.)
- AoE: 18 m / 60 ft (Line)
- Must be proficient with weapon

2d10Radiant
Technical details
UID
Zone_MAG_Automaton_SunbeamShot_Recreate Spell flags
Condition: Blinded
Blinded
Duration: 1 turn
- The affected creature has Disadvantage on Attack rolls.
- The affected creature's range of attacks and spells reduced to 3 m / 10 ft.
- Attack rolls against affected creatures have Advantage.
Condition: Burning
Burning
Duration: 2 turns
- Takes 1d4 damage per turn.
- Can be removed with the action, using a Healing Potion or gaining .
- Immune from if .
- action can be used on Burning characters or objects.
How to learn
Granted by spells:
Notes
- Dazzling Ray uses the wielder's spell save DC rather than their weapon action DC and does not involve an attack roll. Consequently, it does not count as an attack for Extra Attack.
- When casting Recast Dazzling Ray, the wielder makes a hidden DC 14 Constitution Saving Throw to avoid being Burned for 2 turns.
- When the wielder is burned, they immediately take 1d4Fire which may break their concentration on Dazzling Ray.
Bugs
- The saving throw to avoid being burned is incorrectly attributed to the target of the attack, rather than the attacker, in the combat log.

























