Ride the Winds: Difference between revisions

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| summary = Ride the Winds is a unique [[Spells|Level 3 Transmutation Spell]] that can be cast when wearing {{RarityItem|Amulet of Windrider}}. It allows spellcasters to transform into a cloud.
| summary = Ride the Winds is a unique [[Spells|Level 3 Transmutation Spell]] that can be cast when wearing {{RarityItem|Amulet of Windrider}}. It allows spellcasters to transform into a cloud.
| description = Transform into a cloud, becoming [[Resistant]] to all damage, gains [[Advantage]] on [[Constitution]], [[Dexterity]], and [[Strength]] [[Saving Throws]], and becomes Tiny in size.  
| description = Transform into a cloud, becoming [[Resistant]] to all damage, gains [[Advantage]] on [[Constitution]], [[Dexterity]], and [[Strength]] [[Saving Throws]], and becomes Tiny in size.  
| warning = While transformed, the target won't be able to attack, cast spells, or talk.
| warning = {{Prereq|While transformed, the target won't be able to attack, cast spells, or talk.}}
| image = Gaseous Form.webp
| image = Gaseous Form.webp
| level = 3
| level = 3

Revision as of 10:14, 22 December 2023

Gaseous Form.webp

Ride the Winds is a unique Level 3 Transmutation Spell that can be cast when wearing Amulet of Windrider. It allows spellcasters to transform into a cloud.

Description

Transform into a cloud, becoming Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes Tiny in size.

While transformed, the target won't be able to attack, cast spells, or talk.

Properties

Cost:
Action
Details:
Concentration Concentration
Recharge: Long rest

Condition: Gaseous Form

Gaseous Form Gaseous Form

Duration: Until Long rest

How to learn

Granted by items:

External Links