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|range m=9 | |range m=9 | ||
|range ft=30 | |range ft=30 | ||
|save=INT | |||
|save dc=caster | |||
|recharge=Short Rest | |recharge=Short Rest | ||
|condition=Fracture Psyche | |condition=Fracture Psyche | ||
|condition duration=5 | |condition duration=5 | ||
|condition save=INT | |condition save=INT | ||
|conditoin dc=caster | |||
|other ways to learn = | |other ways to learn = | ||
* After becoming a [[Partial-Illithid]], unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]] after obtaining one of the following: | * After becoming a [[Partial-Illithid]], unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]] after obtaining one of the following: |
Revision as of 20:51, 26 December 2023
Fracture Psyche is a bonus action and Illithid Power available to Partial-Illithids. This ability allows the character to reduce an enemy's Armour Class.
Description
Invade a target's mind and disrupt its defences. The target's Armour Class is reduced by 1.
If the target dies while its psyche is fractured, you can cast
on another target.Properties
- Cost:
- Bonus action
- Details:
- Range: 9 m / 30 ft
- Recharge: Short rest
- INT Save (Spell save DC)
Condition: Fracture Psyche
[[ Fracture Psyche
(Condition)| Fracture Psyche
]]
How to learn
Other ways to learn:
- After becoming a Partial-Illithid, unlock from the illithid power skill tree with a Mind Flayer Parasite Specimen after obtaining one of the following:
Notes
- In Early Access, this power was a special Illithid Power granted to Paladins.