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Each trader has a specific set of items they can sell. Some items are guaranteed - usually unique magic items - while most items are picked from [[treasure tables]], with some items available only at specific [[level]]s. For example, a trader that sells five rolls on the [[Healing Potion Table]] is effectively guaranteed to have five {{RarityItem|Potion of Healing}} at level 3, but might have a mix of {{RarityItem|Potion of Healing}} and {{RarityItem|Potion of Greater Healing}} at 5. | Each trader has a specific set of items they can sell. Some items are guaranteed - usually unique magic items - while most items are picked from [[treasure tables]], with some items available only at specific [[level]]s. For example, a trader that sells five rolls on the [[Healing Potion Table]] is effectively guaranteed to have five {{RarityItem|Potion of Healing}} at level 3, but might have a mix of {{RarityItem|Potion of Healing}} and {{RarityItem|Potion of Greater Healing}} at 5. | ||
The items traders have for sale are special, in that they are not generally available as loot after killing a | The items traders have for sale are special, in that they are not generally available as loot after killing the NPC. Generally, when an NPC considered a vendor is killed, their trading, regular, and occasional extra inventories are pooled into one<ref>Conditional trading inventory of some hard-coded NPCs like [[Ferg Drogher]] is exempt from this rule if the stock conditions were not met.</ref>. The final loot table takes 3 most expensive items from that expanded inventory. | ||
The gold a trader has is also not lootable, but it is available for pickpocketing. Some traders have a large amount of gold that is '''not''' pickpocketable; this varies from trader to trader. | |||
Unique equipment for sale is not refreshed after a [[Long Rest]]. Non-unique items such as [[consumables]], [[alchemy ingredients]], and [[camp supplies]] are re-rolled after a Long Rest. | Unique equipment for sale is not refreshed after a [[Long Rest]]. Non-unique items such as [[consumables]], [[alchemy ingredients]], and [[camp supplies]] are re-rolled after a Long Rest. |