Traders: Difference between revisions

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Each trader has a specific set of items they can sell. Some items are guaranteed - usually unique magic items - while most items are picked from [[treasure tables]], with some items available only at specific [[level]]s. For example, a trader that sells five rolls on the [[Healing Potion Table]] is effectively guaranteed to have five {{RarityItem|Potion of Healing}} at level 3, but might have a mix of {{RarityItem|Potion of Healing}} and {{RarityItem|Potion of Greater Healing}} at 5.
Each trader has a specific set of items they can sell. Some items are guaranteed - usually unique magic items - while most items are picked from [[treasure tables]], with some items available only at specific [[level]]s. For example, a trader that sells five rolls on the [[Healing Potion Table]] is effectively guaranteed to have five {{RarityItem|Potion of Healing}} at level 3, but might have a mix of {{RarityItem|Potion of Healing}} and {{RarityItem|Potion of Greater Healing}} at 5.


The items traders have for sale are special, in that they are not generally available as loot after killing a trader<ref>There are some exceptions, generally thought to be bugs</ref>. The gold a trader has is also not lootable, but it is available for pickpocketing. Some traders have a large amount of gold that is '''not''' pickpocketable; this varies from trader to trader.
The items traders have for sale are special, in that they are not generally available as loot after killing the NPC. Generally, when an NPC considered a vendor is killed, their trading, regular, and occasional extra inventories are pooled into one<ref>Conditional trading inventory of some hard-coded NPCs like [[Ferg Drogher]] is exempt from this rule if the stock conditions were not met.</ref>. The final loot table takes 3 most expensive items from that expanded inventory.
 
The gold a trader has is also not lootable, but it is available for pickpocketing. Some traders have a large amount of gold that is '''not''' pickpocketable; this varies from trader to trader.


Unique equipment for sale is not refreshed after a [[Long Rest]]. Non-unique items such as [[consumables]], [[alchemy ingredients]], and [[camp supplies]] are re-rolled after a Long Rest.  
Unique equipment for sale is not refreshed after a [[Long Rest]]. Non-unique items such as [[consumables]], [[alchemy ingredients]], and [[camp supplies]] are re-rolled after a Long Rest.  

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