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'''Traders''' are normal [[NPC]]s that have an expanded set of items and extra money. They are marked with a <span style="display:inline-block;" aria-label="Trader icon">{{Icon|Trader Map Icon.png|w=30}}</span> on the minimap. Talking to a trader often leads to an option that opens the trading interface, and some traders have no role in the game beyond their trade inventory.
'''Traders''' are normal [[NPC]]s that have an expanded set of items and extra money. They are marked with a <span style="display:inline-block;" aria-label="Trader icon">{{Icon|Trader Map Icon.png|w=30}}</span> on the minimap. Talking to a trader often leads to a dialogue option that opens the trading interface, and some traders have no role in the game beyond their trade inventory.


== Trade inventory ==
== Trade inventory ==
Each trader has a specific set of items they can sell. Some items are guaranteed - usually unique magic items - while most items are picked from [[treasure tables]], with some items available only at specific [[level]]s. For example, a trader that sells five rolls on the [[Healing Potion Table]] is effectively guaranteed to have five {{RarityItem|Potion of Healing}} at level 3, but might have a mix of {{RarityItem|Potion of Healing}} and {{RarityItem|Potion of Greater Healing}} at 5.
In addition to the normal inventory of items most NPCs have, each trader also has a set of items they can sell, called a trade inventory or trade treasures. Some items are guaranteed - usually unique magic items - while most items are picked from [[treasure tables]], with some items available only at specific [[level]]s. For example, a trader that sells five rolls on the [[Healing Potion Table]] is effectively guaranteed to have five {{RarityItem|Potion of Healing}} at level 3, but might have a mix of {{RarityItem|Potion of Healing}} and {{RarityItem|Potion of Greater Healing}} at level 5.


The items traders have for sale are special, in that they are not generally available as loot after killing the NPC. Generally, when an NPC considered a vendor is killed, their trading, regular, and occasional extra inventories are pooled into one<ref>Conditional trading inventory of some hard-coded NPCs like [[Ferg Drogher]] is exempt from this rule if the stock conditions were not met.</ref>. The final loot table takes 3 most expensive items from that expanded inventory.
Items in the trade inventory are treated differently to the normal inventory. These items can usually (not always) be pickpocketed, but only the three most expensive trade items are dropped on death. This is in addition to any other typical drops of an NPC, such as their normal inventory and items that are dropped exclusively on death. The gold a trader has does not drop on death, but it is usually available for pickpocketing, though some exceptions exist.
 
The gold a trader has is also not lootable, but it is available for pickpocketing. Some traders have a large amount of gold that is '''not''' pickpocketable; this varies from trader to trader.


Unique equipment for sale is not refreshed after a [[Long Rest]]. Non-unique items such as [[consumables]], [[alchemy ingredients]], and [[camp supplies]] are re-rolled after a Long Rest.  
Unique equipment for sale is not refreshed after a [[Long Rest]]. Non-unique items such as [[consumables]], [[alchemy ingredients]], and [[camp supplies]] are re-rolled after a Long Rest.  

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