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Produce Flame: Difference between revisions
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| race learns at level 1 = Asmodeus Tiefling | | race learns at level 1 = Asmodeus Tiefling | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: | | granted by feats = Magic Initiate: Cleric, Magic Initiate: Druid | ||
| summary = This cantrip creates a blue flame in the caster's palm that emanates light and can be thrown at enemies. | | summary = This cantrip creates a blue flame in the caster's palm that emanates light and can be thrown at enemies. | ||
| description = A flame in your hand sheds a light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} {{DamageColor|Fire|damage}} when thrown. | | description = A flame in your hand sheds a light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} {{DamageColor|Fire|damage}} when thrown. |
Revision as of 19:08, 31 December 2023
Produce Flame is a cantrip (Conjuration). This cantrip creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
Description
A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown.
Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.
Properties
- Cost
- Action
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Produce Flame
Duration: Until Long rest
- A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
How to learn
Classes:
Races:
- Character level 1: Asmodeus Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
- The version of this Cantrip granted by the Asmodeus Tiefling subrace uses the character's Wisdom modifier to hurl the flame, rather than Charisma as stated in the tooltip.
- On Clerics the damage on the tooltip for Produce Flame is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, , is marked correctly, and the damage scales correctly.