Metamagic: Difference between revisions

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(Added a short note that is useful to know with Metamagic: Sorcery Points are regained after a Long Rest.)
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'''Metamagic''' is a [[Sorcerer]] Class Feature that allows the user to add additional effects to magic [[spells]].
'''Metamagic''' is a [[Sorcerer]] Class Feature that allows the user to add additional effects to magic [[spells]] in exchange for Sorcery Points.


== Metamagic types ==
When a metamagic passive is toggled on, affected spells will get a white glow and the Sorcery Points will be added to the spell cost.
 
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.
 
Sorcery Points are regained after a [[Resting|Long Rest]].
 
== List of Metamagic types ==


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! style="text-align: top; width: 450px;" | Grants
! style="text-align: top; width: 450px;" | Grants
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| '''{{SAI|Metamagic: Careful Spell|Careful Spell|w=40}}''' || style="text-align:center;" | 2+ || style="text-align:center;" | 1 || Allies automatically succeed [[Saving Throws]] against spells that required them.
| '''{{SAI|Metamagic: Careful Spell|Careful Spell|w=40}}''' || style="text-align:center;" | 2+ || style="text-align:center;" | 1 || Allies automatically succeed [[Saving Throws]] against spells that require them.
|-
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| '''{{SAI|Metamagic: Distant Spell|Distant Spell|w=40}}''' || style="text-align:center;" | 2+ || style="text-align:center;" | 1 || Extends the range of a spell by 50%  
| '''{{SAI|Metamagic: Distant Spell|Distant Spell|w=40}}''' || style="text-align:center;" | 2+ || style="text-align:center;" | 1 || Extends the range of a spell by 50%. Melee spells are increased to {{Range|m=9|ft=30}}.
|-
|-
| '''{{SAI|Metamagic: Extended Spell|Extended Spell|w=40}}''' || style="text-align:center;" | 2+ || style="text-align:center;" | 1 || Double the duration of [[Condition|Conditions]], summons, and surfaces caused by spells.
| '''{{SAI|Metamagic: Extended Spell|Extended Spell|w=40}}''' || style="text-align:center;" | 2+ || style="text-align:center;" | 1 || Double the duration of [[Condition|Conditions]], summons, and surfaces caused by spells.
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| '''{{SAI|Metamagic: Quickened Spell|Quickened Spell|w=40}}''' || style="text-align:center;" | 3+ || style="text-align:center;" | 3 || Spells that take an {{action|action}} take a {{action|bonus}} instead.
| '''{{SAI|Metamagic: Quickened Spell|Quickened Spell|w=40}}''' || style="text-align:center;" | 3+ || style="text-align:center;" | 3 || Spells that take an {{action|action}} take a {{action|bonus}} instead.
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| '''{{SAI|Metamagic: Subtle Spell|Subtle Spell|w=40}}''' || style="text-align:center;" | 3+ || style="text-align:center;" | 1 || Spells You can cast spells while {{Cond|Silenced}}.
| '''{{SAI|Metamagic: Subtle Spell|Subtle Spell|w=40}}''' || style="text-align:center;" | 3+ || style="text-align:center;" | 1 || You can cast spells while {{Cond|Silenced}}.
|}
|}


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[[Category:Class features]]

Revision as of 02:29, 4 January 2024

Metamagic is a Sorcerer Class Feature that allows the user to add additional effects to magic spells in exchange for Sorcery Points.

When a metamagic passive is toggled on, affected spells will get a white glow and the Sorcery Points will be added to the spell cost.

Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.

Sorcery Points are regained after a Long Rest.

List of Metamagic types

Metamagic Level Sorcery Points Grants
Careful Spell Careful Spell 2+ 1 Allies automatically succeed Saving Throws against spells that require them.
Distant Spell Distant Spell 2+ 1 Extends the range of a spell by 50%. Melee spells are increased to  Range: 9 m / 30 ft.
Extended Spell Extended Spell 2+ 1 Double the duration of Conditions, summons, and surfaces caused by spells.
Twinned Spell Twinned Spell 2+ 1 per Spell Slot level (Cantrips are 1) Spells that only target 1 creature can target an additional creature.
Heightened Spell Heightened Spell 3+ 3 Targets of spells that require Saving Throws have Disadvantage Icon.png Disadvantage on their first Saving Throw.
Quickened Spell Quickened Spell 3+ 3 Spells that take an Action take a Bonus action instead.
Subtle Spell Subtle Spell 3+ 1 You can cast spells while Silenced Silenced.