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Terazul: Difference between revisions

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|uid = CONS_Drug_Terazul_A
|uid = CONS_Drug_Terazul_A
|uuid = 3f922527-94d9-4ecb-b160-116ad05db83c
|uuid = 3f922527-94d9-4ecb-b160-116ad05db83c
|description = '''Derazul''' is a single-use [[Consumable]] classified as a drug meant to incapacitate the user.
|description = '''Derazul''' is a single-use [[Consumable]] drug that works as a powerful stimulant, granting an effect equivalent to {{Cond|Hastened}} for 2 turns.
|quote = A powdery narcotic that gives you a tingly feeling and turns your synapses to paste.  
|quote = A powdery narcotic that gives you a tingly feeling and turns your synapses to paste.  
|type = Consumables
|type = Consumables
Line 15: Line 15:
|price = 25
|price = 25
|effect =  
|effect =  
*When consumed inflicts {{Cond|The Terazul Jitters}}
*When consumed, apply {{Cond|The Terazul Jitters}} ({{Duration|2}})
**{{Duration|2}}
| condition = The Terazul Jitters
| condition duration = 2
|where to find =
|where to find =
* Sold by [[Severn]] in the [[Guildhall]] in stacks of 1 to 3.  
* Sold by [[Severn]] in the [[Guildhall]] in stacks of 1 to 3.
| notes =
* The effect of the drug is equivalent to {{Cond|Hastened}} and can even stack with it.
* Consuming the drug does not require a {{r|bonus}} unlike most other consumables.
}}
}}

Revision as of 19:19, 4 January 2024

Template:Up to date

Terazul image

Derazul is a single-use Consumable drug that works as a powerful stimulant, granting an effect equivalent to Hastened Hastened for 2 turns.

Description Icon.png

A powdery narcotic that gives you a tingly feeling and turns your synapses to paste.

Properties

  • Consumables
  • Single Use
  • Rarity: Common
  •  Weight: 0.2 kg / 0.4 lb
  • Price: 25 gp
  • UID CONS_Drug_Terazul_A
    UUID 3f922527-94d9-4ecb-b160-116ad05db83c

Effect

Condition: The Terazul Jitters

The Terazul Jitters The Terazul Jitters

Duration: 2 turns

  • You move faster but become exhausted after moving while under the frenetic influence of Terazul.
  • Affected entity gains an additional Action, 9 m / 30 ft of movement, +2 to Armour Class Armour Class, and Advantage Icon.png Advantage on Dexterity Saving throws.
  • When the condition ends, the affected entity becomes Lethargic Lethargic and is completely incapacitated for 1 turn.

Where to find

Notes

  • The effect of the drug is equivalent to Hastened Hastened and can even stack with it.
  • Consuming the drug does not require a Bonus action unlike most other consumables.