Meazel: Difference between revisions
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{{ | {{Infobox statistics | ||
| | | str = 12 | ||
| dex = 19 | |||
| con = 12 | |||
| int = 14 | |||
| | | wis = 14 | ||
| | | cha = 10 | ||
| | | level = 5 | ||
| | | name = Meazel | ||
| | | type = humanoid | ||
|level = 5 | | amour_class = 14 | ||
| | | hit_points = 68 | ||
|type = | | action1_name = Garrotte (Meazel) | ||
| image = Meazel Lil Guy.PNG | |||
| | | imagesize = 200px | ||
| | | hit_points_tactician = 88 | ||
| race = Meazel | |||
| size = Medium | |||
| weight_kg = 75 | |||
| | | weight_lb = 150 | ||
| initiative = 4 | |||
| | | feature1_name = Darkvision | ||
| | | feature1_mode = Balanced | ||
| | | feature1_description = Can see in the dark up to 12m/40ft | ||
| | | feature2_name = Opportunity Attack | ||
| | | feature2_mode = Balanced | ||
| | | feature2_description = Automatically attack an enemy moving out reach | ||
| | | action1_mode = Balanced | ||
| | | action1 = {{DamageInfo|3d6|Bludgeoning}} | ||
| | {{cond|Garrotted}} | ||
| | {{cond|Restrained}} | ||
| | | action2_name = Shadow Teleport (Meazel) | ||
| | | action2_mode = Balanced | ||
| | | action2 = Teleport to an unoccupied, obscured location. If [[Garrotte (Meazel)|garrotting]] a creature, it teleports with you. | ||
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'''Meazels''' are [[humanoid]] creatures and a [[non-playable race]] found in [[Act Two]]. They attack their victims by restraining them with {{SAI|Garrotte (Meazel)|Garrotte}} and teleporting them deep into the shadow curse. | |||
{{ | |||
== | == Overview == | ||
{{Q|Twisted, cruel hermits affected by the Shadowfell. Imbued with magic, they move through the shadows to snatch their victims.|author=in-game racial description}} | |||
Meazels are encountered in the [[Ruined Battlefield]] at the rotting potter's house near {{Coords|-43|7}}. They will be poised to [[Ambushing (Condition)|ambush]] the party, but can be discovered with a passive {{Ability check|Perception|10}}. | |||
== External Links == | == External Links == |
Revision as of 09:20, 6 January 2024
Meazel | |||||||||||||
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Medium humanoid | |||||||||||||
Level 5 Meazel | |||||||||||||
Stats | |||||||||||||
Hit points |
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Weight | 75 kg (150 lb) | ||||||||||||
Initiative | 4 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m/40ft | ||||||||||||
| Automatically attack an enemy moving out reach | ||||||||||||
Actions | |||||||||||||
3d6 (3~18) Bludgeoning damage
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Teleport to an unoccupied, obscured location. If garrotting a creature, it teleports with you. |
Meazels are humanoid creatures and a non-playable race found in Act Two. They attack their victims by restraining them with and teleporting them deep into the shadow curse.
Overview
Twisted, cruel hermits affected by the Shadowfell. Imbued with magic, they move through the shadows to snatch their victims.— in-game racial description
Meazels are encountered in the Ruined Battlefield at the rotting potter's house near X: -43 Y: 7. They will be poised to ambush the party, but can be discovered with a passive DC 10 Perception check.
External Links
Meazel on the Forgotten Realms Wiki