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Ritual Axe: Difference between revisions
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| handedness = one-handed <!-- one-handed, versatile, two-handed --> | | handedness = one-handed <!-- one-handed, versatile, two-handed --> | ||
| type = Handaxes <!-- One of [[Category:Weapon Types]]. Always plural. --> | | type = Handaxes <!-- One of [[Category:Weapon Types]]. Always plural. --> | ||
| rarity = uncommon | | rarity = uncommon | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d6 | | damage = 1d6 | ||
| damage type = Slashing | | damage type = Slashing | ||
| light = yes | | light = yes | ||
| thrown = yes | | thrown = yes | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 0.9 | | weight kg = 0.9 | ||
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* Effects which reduces incoming piercing damage reduces the self-inflicted damage. | * Effects which reduces incoming piercing damage reduces the self-inflicted damage. | ||
}} | }} | ||
[[Category:Sources of Piercing damage]] | |||
[[Category:Sources of Slashing damage]] |
Revision as of 10:11, 20 January 2024
Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Though shiny and recently polished, dried blood still fills the deepest crevices of this axe.
Properties
- Damage
1d6 (1~6) + Strength modifier
Slashing
- Details
Rarity: Uncommon
Enchantment: None
One-Handed
Light
Thrown
Dippable
Melee: 1.5 m / 5 ft
Weight: 0.9 kg / 1.8 lb
Price: 280 gp
UID
WPN_GOB_PainPriest_HandaxeUUID
5c996c03-99e9-40c1-8acf-d761550d26f5
Special
The holder of this item gains:
- The Scourge Mistress' Bane
- Chance to inflict upon the target a 1d4 penalty to
Attack rolls and
Saving throws. If the attacker still has 50% or more hit points, they take 1d6
Piercing themselves.
Weapon actions
If you have proficiency, equip in main hand to gain:
Lacerate (
)
Slash at your target's vital points to make it .
Where to find
- * Looted from the table next to Abdirak in the Shattered Sanctum.
Notes
- While the item description says 'chance,' the chance to inflict on hit is 100%.
- The duration of the effect is 2 turns, and does not stack.
- The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 35% Hit Points, not 25% as per the description. (As of Version 4.1.1.3956130 - November 2023.)
- The feat will result in the secondary damage being re-rolled higher.
- Effects which reduces incoming piercing damage reduces the self-inflicted damage.