The Terazul Jitters (Condition): Difference between revisions

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(Clarified the in-game description with the actual effect)
(Added properties (using bot))
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* Affected entity gains an additional {{r|action}}, 9{{nbts}}m / 30{{nbts}}ft of movement, +2 to {{ArmourClass}}, and {{Advantage}} on [[Dexterity]] {{SavingThrow}}s.  
* Affected entity gains an additional {{r|action}}, 9{{nbts}}m / 30{{nbts}}ft of movement, +2 to {{ArmourClass}}, and {{Advantage}} on [[Dexterity]] {{SavingThrow}}s.  
* When the condition ends, the affected entity becomes {{Cond|Lethargic}} and is completely incapacitated for 1 turn.
* When the condition ends, the affected entity becomes {{Cond|Lethargic}} and is completely incapacitated for 1 turn.
|stack id =
CONS_DRUG_STIMULANT
|stack priority =
10
|status groups =
SG_RemoveOnRespec
| notes =
| notes =
* This effect is equivalent to {{Cond|Hastened}} and can stack with it.
* This effect is equivalent to {{Cond|Hastened}} and can stack with it.
}}
}}

Revision as of 19:44, 3 February 2024

  • You move faster but become exhausted after moving while under the frenetic influence of Terazul.
  • Affected entity gains an additional Action, 9 m / 30 ft of movement, +2 to Armour Class Armour Class, and Advantage Icon.png Advantage on Dexterity Saving throws.
  • When the condition ends, the affected entity becomes Lethargic Lethargic and is completely incapacitated for 1 turn.

Properties

Status groupsStatus groups: SG_RemoveOnRespec

Stack priority: 10

Notes

  • This effect is equivalent to Hastened Hastened and can stack with it.

Sources of The Terazul Jitters