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Wild Magic: Burning (Condition): Difference between revisions

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| effects =
| effects =
* Takes {{DamageText|1d6|Fire}} damage at the start of each turn.
* Takes {{DamageText|1d6|Fire}} damage at the start of each turn.
| stack id =WILD_MAGIC_BURNING| status groups =SG_Helpable_Condition| tick type =start turn| properties =InitiateCombat, BringIntoCombat, Burning, DisableOverhead| notes =
}}
}}

Latest revision as of 18:48, 3 February 2024

  • Takes 1d6Damage TypesFire damage at the start of each turn.

Properties

Stack ID Stack ID: WILD_MAGIC_BURNING

Status groups Status groups: SG_Helpable_Condition

Loses duration Loses duration: start of turn

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID WILD_MAGIC_BURNING, only one of these can be applied at the same time:

Condition Effects

Wild Magic: Burning (Condition) Wild Magic: Burning

  • Takes 1d6Damage TypesFire damage at the start of each turn.

Sources of Wild Magic: Burning