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Status properties/BringIntoCombat

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BringIntoCombat is a status property.

List of conditions with BringIntoCombat[edit source]

Condition Effects

Ability Drain: DexterityAbility Drain: Dexterity

Ability Drain: StrengthAbility Drain: Strength

BaneBane

Cheater's FollyCheater's Folly

  • Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.

Cloud of DaggersCloud of Daggers

ConfusedConfused

  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor

Crown of MadnessCrown of Madness

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

Demonspirit MadnessDemonspirit Madness

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a Wisdom saving throw. On a successful save, the condition is removed.

Eyebite: SickenedEyebite: Sickened

Fetid AuraFetid Aura

  • All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6AcidAcid per turn.

Flaming AuraFlaming Aura

  • Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6FireFire at the end of its turn. On a successful save, it will still take half damage.

Flaming SphereFlaming Sphere

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    2d6 (2~12) FireFire
    damage. On a successful save, it still takes half damage.

Fractured PsycheFractured Psyche

Fractured PsycheFractured Psyche

GarrottedGarrotted

  • Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6BludgeoningBludgeoning damage per turn.
  • Both the entity and the garrotter can't move until the condition ends.
  • If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.

Glimpse of FreedomGlimpse of Freedom

  • Escaping certain death, the character is motivated to move 4.5 m / 15 ft quicker.

HarmHarm

  • Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
  • This condition is a Disease

Hellfire CurseHellfire Curse

Hellish SphereHellish Sphere

  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6FireFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Hellish SphereHellish Sphere

  • Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6FireFire. On a successful save, they still take half damage.

Hexblade's CurseHexblade's Curse

  • Cursed by a Hexblade warlock. The warlock who cursed this entity adds their proficiency bonus to damage rolls against them. The number they need to roll a Critical Hit while attacking this entity is also reduced by 1.

Hexed: CharismaHexed: Charisma

Hexed: ConstitutionHexed: Constitution

Hexed: DexterityHexed: Dexterity

Hexed: IntelligenceHexed: Intelligence

Hexed: StrengthHexed: Strength

Hexed: WisdomHexed: Wisdom

Houndmaster's PreyHoundmaster's Prey

Hunter's Mark QuarryHunter's Mark Quarry

  • Affected entity suffers an additional 1d6WeaponWeapon damage if the spellcaster hits it with a weapon attack.

Insect PlagueInsect Plague

LuredLured

  • The affected entity is attracted to a harpy's luring melody and uses its turn to move closer to the harpy, possibly provoking opportunity attacks from the other harpies.
  • The affected entity must pass a DC 13  Wisdom saving throw at the start of their turn or remain lured.
  • Taking damage or being Shoved removes the condition.

MadnessMadness

  • Hostile to everyone in the vicinity.

MoonbeamMoonbeam

  • Creature is engulfed by ghostly flames that dead 2~20RadiantRadiant damage per turn. On a successful save, the creature still takes half damage.

MoonbeamMoonbeam

  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10RadiantRadiant. On a successful save, targets still take half damage.

MoonfireMoonfire

  • The blessing of Dame Aylin's divine mother deals 2d10RadiantRadiant to foes that come within 3 m / 10 ft of her or start their turn there.

Murderous Dagger CloudMurderous Dagger Cloud

Necrotic AuraNecrotic Aura

  • Gale exudes Necrotic energy. Nearby creatures take 1d4NecroticNecrotic every turn.

Noxious FumesNoxious Fumes

  • Hostile creatures in a radius of 3 m / 10 ft take 1d4AcidAcid damage.

Otherworldly MiasmaOtherworldly Miasma

Otherworldly MiasmaOtherworldly Miasma

Phantasmal ForcePhantasmal Force

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6PsychicPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.

Rampart AuraRampart Aura

Sapping CurseSapping Curse

This cursed energy drains vitality of anyone who dares get closer.

Searing SmiteSearing Smite

Shar-StrickenShar-Stricken

  • The Lady of Loss Hexes Hexes you, causing a temporary lapse in your agility.

Shattered PsycheShattered Psyche

Shattered PsycheShattered Psyche

Shocking GraspShocking Grasp

Singing Sword: ShriekSinging Sword: Shriek

Singing Sword: ShriekingSinging Sword: Shrieking

Spirit Guardians AuraSpirit Guardians Aura

  • Spirits protect the affected entity, damaging enemies within 3 m / 10 ft and halving their movement speed.
  • Damage dealt is 3d8RadiantRadiant or 3d8NecroticNecrotic plus 1d8 per upcast level.
  • Targets succeeding a Wisdom saving throw Wisdom saving throw take half damage.
  • The caster can't become Invisible Invisible while concentrating on this spell.

Static Discharge AuraStatic Discharge Aura

  • All constructs near Bernard deal an additional 2d4LightningLightning to weapon attacks. All others take 2d8LightningLightning each turn.
  • When the condition ends, Bernard is Stunned Stunned for 2 turns.

The Wasting QuietThe Wasting Quiet

  • Any creatures within this miasma of childlike terror are Silenced Silenced and take 3d8NecroticNecrotic damage every time they enter or start their turn inside.

Vitality DrainVitality Drain

The dead girl's Sapping Curse is draining your vitality.

Wall of FireWall of Fire

  • A blazing wall of fire that deals 5d8FireFire to anyone within 3 m / 10 ft.

Wall of ThornsWall of Thorns

  • Walking through a wall of pliable, twisted thorns.
  • While within the wall, the affected entity's movement speed is quartered, and it takes 7d8PiercingPiercing damage per turn.

Wild Magic: BurningWild Magic: Burning

  • Takes 1d6FireFire damage at the start of each turn.