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Melf's Acid Arrow: Difference between revisions
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{{SpellPage | {{SpellPage | ||
|name = Melf's Acid Arrow | |name = Melf's Acid Arrow |
Revision as of 15:11, 9 March 2024
Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.
Description
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
Properties
- Cost
- Action + Level 2 Spell Slot
- Damage
- 4d4 (4~16) Acid
- Details
- Attack roll
- Range: 18 m / 60 ft
- Creates Area: Acid Surface
At higher levels
Upcast: Casting this spell at a higher level deals an extra 2d4Acid damage (1d4Acid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.Condition: Melf's Acid Arrow
Area: Acid Surface
[[ Acid Surface | Acid Surface ]]
How to learn
Classes:
- Class Level 3: Wizard, and Circle of the Land (Swamp)
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)
- Melf's First Staff ( Recharge: Long rest)
Notes
The incantation for Melf's Acid Arrow is Dissolvē, the Latin command "dissolve!"