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Hex (Charisma): Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Hex (Charisma) | | name = Hex (Charisma) | ||
| image = Hex Charisma | | image = Hex Charisma.webp | ||
| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| ritual | | ritual = | ||
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Charisma checks. | | summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Charisma checks. | ||
| description = Deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} when you attack the target and impart {{Disadvantage}} on [[Charisma]] [[Ability Check|Checks]]. | |||
| cost = bonus, spell1 | |||
| description = | | attack roll = | ||
| damage = 1d6 | |||
| damage modifier = | |||
| damage type = Necrotic | |||
| attack roll = | | damage con = yes | ||
| damage = | | damage per = | ||
| damage modifier = | | extra damage = | ||
| damage type = | |||
| damage | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type | | extra damage type = | ||
| extra damage per = | |||
| extra damage per = | |||
| concentration = yes | | concentration = yes | ||
| range = ranged | | range = ranged | ||
| range m = | | range m = 18 | ||
| range ft = | | range ft = 60 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = Hex: Charisma | | condition = Hex: Charisma | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| | | variant of = Hex | ||
| notes = | |||
| video = | |||
| video = | |||
}} | }} |
Revision as of 15:34, 9 March 2024
Hex (Charisma) is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Charisma checks.
Description
Deal an additional 1d6Necrotic damage when you attack the target and impart Disadvantage on Charisma Checks.
Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Damage
- 1d6 (1~6) Necrotic (conditional)
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hex: Charisma
[[ Hex: Charisma
(Condition)| Hex: Charisma
]]
How to learn
This spell is a variation of: