Synaptic Consumption: Difference between revisions

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Revision as of 16:49, 9 March 2024

Absorb Intellect.webp

Synaptic Consumption is an action and Illithid Power available to Full-Illithids. This ability allows a character to lower all of an enemies ability scores by 5, then 1 per turn, and heal themselves for 5 turns.

Description

Devour your foe, lowering all of their Ability Scores initially by 5, and by 1 each subsequent turn. Additionally, you regain 2~20hit points per turn. This lasts for 5 turns, after which the target is left Prone Prone

Properties

Cost:
Action
Damage:
D10 Healing.png 2d10 (2~20) hit points
Details:
 Range: 18 m / 60 ft
Duration: 5 turns
INT Save (Spell save DC)

Condition: Absolute Consumption

Absolute Consumption Absolute Consumption

Duration: 5 turns

Spell save DC  Intelligence saving throw

  • All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone Prone

How to learn

Used by creatures: Full-Illithid

Notes

  • Obtained automatically after becoming a Full-Illithid.