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Chilling Counter: Difference between revisions
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| condition = Chilled | | condition = Chilled | ||
| condition duration = 2 | | condition duration = 2 | ||
| notes = Although the description says there is a saving throw, there isn't one coded in. Chilled will be applied to every single missed attack. | | notes = Although the description says there is a saving throw, there isn't one coded in. Chilled will be applied to every single missed attack. | ||
}} | }} | ||
[[Category:Bugs]] | [[Category:Bugs]] |
Revision as of 06:03, 23 March 2024
Chilling Counter is a passive feature that chills a creature that misses you with an attack.
Description
When a creature misses you with an attack, it must succeed a DC 13 Constitution saving throw or be for 2 turns.
Condition: Chilled
Duration: 2 turns
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying to a chilled entity will make it for Duration: 1 turn.
How to learn
Granted by the weapons:
Notes
Although the description says there is a saving throw, there isn't one coded in. Chilled will be applied to every single missed attack.