Ad placeholder

Unseen Menace: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Added act number to 'where to find')
mNo edit summary
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Unseen Menace Icon.png
| image = Unseen Menace Icon.png
| controller icon = Unseen Menace Unfaded.png
| icon = Unseen Menace Unfaded Icon.png
| icon = Unseen Menace Unfaded Icon.png
| description = {{rare|Unseen Menace}} is a rare, lightly enchanted (+1) [[Pikes|Pike]] that allows gaining advantage and connecting critical hits more easily.
| description = {{rare|Unseen Menace}} is a rare +1 [[Pikes|Pike]] increases critical hit chance and grants [[Advantage]] as long as the wielder keeps connecting hits.
| quote = Yes, but what exactly is hitting you?
| quote = Yes, but what exactly is hitting you?
| category = martial <!-- martial or simple -->
| category = martial <!-- martial or simple -->
Line 10: Line 11:
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 +1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
Line 29: Line 30:
| price = 190
| price = 190
| price honour = 310
| price honour = 310
| notes =
| uid = MAG_Invisible_Pike
| uid = MAG_Invisible_Pike
| weapon actions = Rush Attack, Piercing Strike, Brace (Melee)
| weapon actions = Rush Attack, Piercing Strike, Brace (Melee)
| uuid = cd6c6adc-8792-4378-8c63-8169cfad6c55
| uuid = cd6c6adc-8792-4378-8c63-8169cfad6c55
| special = <!-- List of special features or abilities granted by the weapon. -->
| passives = Invisible Weapon
* {{Passive|Invisible Weapon}}
| special =
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> [[Act 1]]: Sold by [[A'jak'nir Jeera]] at [[Crèche Y'llek]]
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> [[Act 1]]: Sold by [[A'jak'nir Jeera]] at [[Crèche Y'llek]]
}}
}}
{{Inflicts|Invisible Weapon|item}}
{{Inflicts|Invisible Weapon|item}}
[[Category:Sources of Piercing damage]]

Revision as of 08:45, 1 April 2024

Unseen Menace image

Unseen Menace is a rare +1 Pike increases critical hit chance and grants Advantage as long as the wielder keeps connecting hits.

Description Icon.png

Yes, but what exactly is hitting you?

Properties

Damage
D10 Piercing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesPiercing
Details
Pikes Pikes
Rarity: Rare
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 8.1 kg / 16.2 lb
Price: 190 gp / 310 gpHHonour
UID MAG_Invisible_Pike
UUID cd6c6adc-8792-4378-8c63-8169cfad6c55

Special

The holder of this item gains:

Invisible Weapon
This weapon is Invisible Invisible while equipped. It has Advantage Icon.png Advantage on Attack rolls. It loses this property for 2 rounds on a missed Attack roll. The weapon also scores a critical hit when rolling a 19.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Brace (Melee) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Where to find