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Pikes
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are a type of two-handed martial melee weapon. The following are some base attributes common to most pikes, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Pike. Further down below, you can find a list of all pikes in the game.
Properties
- Damage
1d10 (1~10) + Strength modifier - Details
- Two-Handed
- Range: 2.5 m / 8 ft
- Extra Reach
- Dippable
Actions[edit source]
If you have proficiency, equip in main hand to gain:
- ()
- Charge forward and attack the first enemy in your way, possibly pushing them . ( Recharge: Short rest.)
- ()
- Stab an enemy and possibly inflict . ( Recharge: Short rest.)
- ()
- Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result. ( Recharge: Short rest.)
List of pikes
| Item | Ench. | Damage | Damage type | Weight | Price | Special |
|---|---|---|---|---|---|---|
| Broken Pike | 1d10 | Piercing | 8.1 kg 16.2 lb | 10 | ||
| Rusty Pike | 1d10 | Piercing | 8.1 kg 16.2 lb | 1 | ||
| Pike | 1d10 | Piercing | 8.1 kg 16.2 lb | 20 | ||
| Magical Pike | +1 | 1d10 + 1 | Piercing | 8.1 kg 16.2 lb | 40 | |
| Pike +1 | +1 | 1d10 + 1 | Piercing | 8.1 kg 16.2 lb | 40 | |
| Returning Pike | +1 | 1d10 + 1 | Piercing | 8.1 kg 16.2 lb | 65 |
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| Breaching Pikestaff | +2 | 1d10 + 2 1d4 | Piercing Force | 8.1 kg 16.2 lb | 190 | |
| Unseen Menace | +1 | 1d10 + 1 | Piercing | 8.1 kg 16.2 lb | 190 |
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Legacy content
See also[edit | edit source]
External links[edit | edit source]