Pikes
Pikes are a type of two-handed martial melee weapon. Following are some base attributes common to most pikes, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Pike. Further down below, you can find a list of all pikes in the game.
Properties
- Damage:
-
1d10 (1~10) + Strength modifier
Piercing damage
- Details:
-
Two-Handed
-
Range: 2.5 m / 8 ft
-
Extra Reach
-
Dippable
Actions
If you have proficiency, equip in main hand to gain:
Rush Attack(
+
): Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance. Doesn't provoke
Opportunity Attacks.
Piercing Strike(
): Stab an enemy and possibly inflict
Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Brace (Melee)(
): Spend
6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
List of pikes
Weapon | Enchant. | Damage | Damage Type | Extra Dmg. | E.D. Type | Weight | Price | Special |
---|---|---|---|---|---|---|---|---|
1d10 | Piercing |
8.1 kg
|
20 | |||||
+1 | 1d10 +1 | Piercing |
8.1 kg
|
40 | ||||
+1 | 1d10 +1 | Piercing |
8.1 kg
|
65:250 |
|
|||
+2 | 1d10+2 | Piercing | 1d4 | Force |
8.1 kg
|
190 | ||
+1 | 1d10 +1 | Piercing |
8.1 kg
|
190:310 |
|
Legacy content
-
(None)
External links[edit | edit source]