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Ensnaring Strike (Ranged): Difference between revisions
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Piercing damage per level.
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{{hatnote|For the melee version of this spell, see {{SAI|Ensnaring Strike (Melee)}}.}} | {{hatnote|For the melee version of this spell, see {{SAI|Ensnaring Strike (Melee)}}.}} | ||
{{SpellPage | {{SpellPage | ||
| name = Ensnaring Strike | | name = Ensnaring Strike (Ranged) | ||
| image = Ensnaring Strike Ranged.webp | | image = Ensnaring Strike Ranged.webp | ||
| level = 1 | | level = 1 | ||
Line 12: | Line 11: | ||
Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines. | Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines. | ||
| cost = action | | cost = action | ||
| hit cost = bonus | | hit cost = bonus, spell1 | ||
| attack roll = yes | | attack roll = yes | ||
| damage = weapon | | damage = weapon | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = Weapon | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
Line 28: | Line 26: | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| save = STR | |||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
Line 37: | Line 36: | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = Strength | | condition save = Strength | ||
| condition dc = caster | |||
| area = | | area = | ||
| area category = | | area category = | ||
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== External Links == | == External Links == | ||
* {{FRWiki|Ensnaring strike|long}} | * {{FRWiki|Ensnaring strike|long}} | ||
[[Category:Sources of Piercing damage]] |
Revision as of 21:15, 16 April 2024
For the melee version of this spell, see .
Ensnaring Strike (Ranged) is a level 1 conjuration spell. This spell allows spellcasters to use ranged weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
Description
Your attack summons thorny vines, dealing Weapon Damage and possibly your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Properties
- Cost
Action
- Cost on hit
Bonus action +
Level 1 Spell Slot
- Damage
- Normal weapon damage
- Details
Attack roll
STR Save
Range: 18 m / 60 ft
At higher levels
Upcast: condition deals an extra 1d6
Condition: Ensnared
Duration: 10 turns
Spell save DC Strength saving throw
- Cannot move and takes 1d6
Piercing damage per turn.
Attack rolls against the creature have
Advantage, while the creature's Attack Rolls and Dexterity
Saving throws have
Disadvantage.
How to learn
This spell is a variation of: