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Quake: Difference between revisions

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| summary ='''Quake''' is a Bonus Action used by [[Grym]] that deals damage in a moderately sized area around the caster and has the possibility of knocking all those affected [[Prone]].  
| summary ='''Quake''' is a Bonus Action used by [[Grym]] that deals damage in a moderately sized area around the caster and has the possibility of knocking all those affected [[Prone]].  
| description =Stomp the ground to cause a massive shockwave and knock nearby creatures {{Cond|Prone}}.  
| description =Stomp the ground to cause a massive shockwave and knock nearby creatures {{Cond|Prone}}.  
|image=Generic Damage.webp
| image = Generic Damage.webp
| controller icon = Generic Damage Icon.webp
| icon = Generic Damage Unfaded Icon.webp
|cost=bonus
|cost=bonus
|damage=amount: 3d4, type: Bludgeoning
|damage=3d4
|damage type=Bludgeoning
|save=STR
|save dc=caster
|condition=Prone
|condition=Prone
|condition duration=2
|condition duration=2
|condition save=Strength
|condition save=Strength
|condition dc = caster
|range m=12
|range m=12
|used by creatures=Grym
|used by creatures=Grym
}}
}}

Latest revision as of 21:44, 24 April 2024

Generic Damage.webp

Quake is a Bonus Action used by Grym that deals damage in a moderately sized area around the caster and has the possibility of knocking all those affected Prone.

Description

Stomp the ground to cause a massive shockwave and knock nearby creatures Prone Prone.

Properties

Cost:
Bonus action
Damage:
D4 Bludgeoning.png 3d4 (3~12) Damage TypesBludgeoning
Details:
 Range: 12 m / {{{range ft}}} ft
STR Save (Spell save DC)

Condition: Prone

Prone Prone

Duration: 2 turns

Spell save DC  Strength saving throw

How to learn

Used by creatures: Grym