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Absolute Power: Difference between revisions
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| cost = action | | cost = action | ||
| damage = weapon | | damage = weapon | ||
| extra damage = | | extra damage = Strength | ||
| extra damage type = Weapon | | extra damage type = Weapon | ||
| extra damage 2 = 1d6 | | extra damage 2 = 1d6 |
Revision as of 07:38, 27 April 2024
Absolute Power is a weapon action that deals additional Force damage, adds your strength bonus to your damage a second time, and pushes targets away.
Description
A surge of Divine energy accompanies your swing. It deals an additional 1d6Force damage and possibly pushes your target back 5 m / 17 ft.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + Strength Weapon
- + 1d6 (1~6) Force
- Details
- Attack roll
- STR Save (Spell save DC) (On Save: Target isn't pushed back.)
- Range: Normal weapon range
- Recharge: Short rest
How to learn
Granted by the weapons: