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Goblin Booyahg: Difference between revisions
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==Attacks and abilities== | ==Attacks and abilities== | ||
{{Feature box| | {{Feature box|Main Hand Attack|item=Ritual Staff}} | ||
{{ | {{Feature box|Acid Splash}} | ||
{{ | {{Feature box|Sleep}} | ||
{{ | {{Feature box|Grease}} | ||
{{Feature box|Ray of Sickness}} | |||
Revision as of 09:01, 28 April 2024
Goblin Booyahg | |||||||||||||
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Small Humanoid | |||||||||||||
Level 2 Goblin | |||||||||||||
Stats | |||||||||||||
Armour Class | 11 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Goblin Booyahg are generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.
Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.