Goblin Booyahg
Casting DC
11 (Intelligence)
STR
DEX
CON
INT
WIS
CHA
8 (-1)
12 (+1)
10 (0)
12 (+1)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+1
0
+1
-1
-1
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
Casting DC
13 (Intelligence)
STR
DEX
CON
INT
WIS
CHA
8 (-1)
12 (+1)
10 (0)
12 (+1)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+1
0
+1
-1
-1
Can see in the dark up to a certain distance.
Casting DC
13 (Intelligence)
STR
DEX
CON
INT
WIS
CHA
8 (-1)
12 (+1)
10 (0)
12 (+1)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+1
0
+1
-1
-1
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
Attack an enemy moving out of reach.
Casting DC
13 (Intelligence)
STR
DEX
CON
INT
WIS
CHA
8 (-1)
12 (+1)
10 (0)
12 (+1)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+1
0
+1
-1
-1
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
Attack an enemy moving out of reach.
Goblin Booyahgs are generic
goblin characters found throughout
Act One of
Baldur's Gate 3 .
The Booyahgs are the wizards of goblinkind, although their skills and knowledge are primitive compared to more learned spellcasters.
Despite these shortcomings, they are still dangerous when ambushing in large groups. Their area of effect and crowd control spells make them high-priority targets in early encounters.